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Spellcasting limits
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<blockquote data-quote="Verequus" data-source="post: 3096914" data-attributes="member: 9135"><p>I hope that I can help you with your question. BTW, your quote doesn't mention the level-based limit. I state it only so no one gets a wrong impression.</p><p></p><p></p><p></p><p>I've never included general enhancements regarding this restriction. After all, there are no general enhancements lists to choose their knowledge of, so it would result to be automatically limited to 5 MP at maximum for general enhancements. Doesn't make sense. Furthermore, the limitations regarding the number of known spell lists result that if you want a magic generalist you need general enhancements to have all spells at maximum power. Theoretically. Practically you won't have so many spells available (unless using books).</p><p></p><p></p><p></p><p>The mage can spend up to 20 MP on this spell, while at maximum only 5 MP on Evoke enhancements. Assuming that this mage has for every type of spell list (except Evoke) at least 4 lists available he can choose to do with the remaining MP as he wishes.</p><p></p><p></p><p></p><p>Is my text above enough to dispel your confusion?</p><p></p><p></p><p></p><p>Actually, you can choose Enduring Damage for a particular spell list as often as you like. When you have the MP for that available, that is. In our case, the mage is indeed limited to the basic duration, as Enduring Evoke is an Evoke enhancement.</p><p></p><p></p><p></p><p>Wrong. He can spend only 10 MP combined on Evoke enhancements. He can cast Evoke Fire 10/Gen 10 or something, but nothing else regarding Evoke.</p><p></p><p></p><p></p><p>Looks good. For that spell, you need two Evoke lists (regarding the MP limit) and be at least 7th level.</p></blockquote><p></p>
[QUOTE="Verequus, post: 3096914, member: 9135"] I hope that I can help you with your question. BTW, your quote doesn't mention the level-based limit. I state it only so no one gets a wrong impression. I've never included general enhancements regarding this restriction. After all, there are no general enhancements lists to choose their knowledge of, so it would result to be automatically limited to 5 MP at maximum for general enhancements. Doesn't make sense. Furthermore, the limitations regarding the number of known spell lists result that if you want a magic generalist you need general enhancements to have all spells at maximum power. Theoretically. Practically you won't have so many spells available (unless using books). The mage can spend up to 20 MP on this spell, while at maximum only 5 MP on Evoke enhancements. Assuming that this mage has for every type of spell list (except Evoke) at least 4 lists available he can choose to do with the remaining MP as he wishes. Is my text above enough to dispel your confusion? Actually, you can choose Enduring Damage for a particular spell list as often as you like. When you have the MP for that available, that is. In our case, the mage is indeed limited to the basic duration, as Enduring Evoke is an Evoke enhancement. Wrong. He can spend only 10 MP combined on Evoke enhancements. He can cast Evoke Fire 10/Gen 10 or something, but nothing else regarding Evoke. Looks good. For that spell, you need two Evoke lists (regarding the MP limit) and be at least 7th level. [/QUOTE]
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