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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Spellcasting Monsters in Level Up
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<blockquote data-quote="Teemu" data-source="post: 8436924" data-attributes="member: 30788"><p>It's a good improvement on what we have right now. I also did something very similar for a 3.5 game I ran a while back, just to make the creatures faster and easier to reference during play.</p><p></p><p>That said, the lich is a little ridiculous. It's true that an epic enemy like that can be complex, but 4e did complex epic enemies without resorting to quite that level of intricacy. Instead of four different level 4+ spells, the lich could have two or even just one that it could use four times. Now, you might say that it's a spellcaster so it should work more or less like a player character spellcaster (with slots), but the lich already has arc lightning, which is not a spell even though it looks like one, and it has paralyzing touch, which again could easily be a spell instead of a lich's special ability. </p><p></p><p>Point is, the lich already has custom lich-specific abilities that don't interact with counterspell or even dispel magic necessarily, so there shouldn't be a reason why you couldn't simplify its suite without sacrificing power.</p></blockquote><p></p>
[QUOTE="Teemu, post: 8436924, member: 30788"] It's a good improvement on what we have right now. I also did something very similar for a 3.5 game I ran a while back, just to make the creatures faster and easier to reference during play. That said, the lich is a little ridiculous. It's true that an epic enemy like that can be complex, but 4e did complex epic enemies without resorting to quite that level of intricacy. Instead of four different level 4+ spells, the lich could have two or even just one that it could use four times. Now, you might say that it's a spellcaster so it should work more or less like a player character spellcaster (with slots), but the lich already has arc lightning, which is not a spell even though it looks like one, and it has paralyzing touch, which again could easily be a spell instead of a lich's special ability. Point is, the lich already has custom lich-specific abilities that don't interact with counterspell or even dispel magic necessarily, so there shouldn't be a reason why you couldn't simplify its suite without sacrificing power. [/QUOTE]
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Spellcasting Monsters in Level Up
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