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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Spellcasting Monsters in Level Up
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<blockquote data-quote="Jmarso" data-source="post: 8437724" data-attributes="member: 7032066"><p>Only if you are a lazy DM. In my game, this lich would be smart enough to never engage in a 'straight up fight.' Or, at least, its own version of that would be entirely different- not to stupidly stand in front of a party of adventurers and slug it out mano y mano. It's going to use its lair, its guardians, and every tool, trap, and spell at its disposal to rid its lair of these pesky, unworthy intruders. Every time the party engages a lair guardian, the lich will briefly appear from behind, do someone in, and then teleport or dimension door out. Guerilla tactics, and so on. Believe me, any opponent with a <strong>20 INT</strong> score isn't just going to 'stand there and take it.' If it takes one on the chin, it'll retreat for its own long rest and be back later. Not only that, its phylactery and spell books will be nigh impossible to find, and the lair itself will be so deadly that the party will despair before the first time they encounter the lich. </p><p></p><p>Same game with dragons, vampires, and other high CR foes that use lairs. You aren't just going to casually stroll up, roll for initiative, and smoke 'em. <em>Monsters fight smart, they play to their own advantages, and they will rarely fight to the death if they can escape. </em></p></blockquote><p></p>
[QUOTE="Jmarso, post: 8437724, member: 7032066"] Only if you are a lazy DM. In my game, this lich would be smart enough to never engage in a 'straight up fight.' Or, at least, its own version of that would be entirely different- not to stupidly stand in front of a party of adventurers and slug it out mano y mano. It's going to use its lair, its guardians, and every tool, trap, and spell at its disposal to rid its lair of these pesky, unworthy intruders. Every time the party engages a lair guardian, the lich will briefly appear from behind, do someone in, and then teleport or dimension door out. Guerilla tactics, and so on. Believe me, any opponent with a [B]20 INT[/B] score isn't just going to 'stand there and take it.' If it takes one on the chin, it'll retreat for its own long rest and be back later. Not only that, its phylactery and spell books will be nigh impossible to find, and the lair itself will be so deadly that the party will despair before the first time they encounter the lich. Same game with dragons, vampires, and other high CR foes that use lairs. You aren't just going to casually stroll up, roll for initiative, and smoke 'em. [I]Monsters fight smart, they play to their own advantages, and they will rarely fight to the death if they can escape. [/I] [/QUOTE]
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Spellcasting Monsters in Level Up
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