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Spellcasting Pseudodragons - Your Ruling?
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<blockquote data-quote="Hypersmurf" data-source="post: 4207471" data-attributes="member: 1656"><p>Interestingly, somatic components get a pass, while verbal components don't:</p><p></p><p><em><strong>Spells:</strong> Sometimes a creature can cast arcane or divine spells just as a member of a spellcasting class can (and can activate magic items accordingly). Such creatures are subject to the same spellcasting rules that characters are, except as follows.</em></p><p><em></em></p><p><em>A spellcasting creature that lacks hands or arms can provide any somatic component a spell might require by moving its body. Such a creature also does need material components for its spells. The creature can cast the spell by either touching the required component (but not if the component is in another creature’s possession) or having the required component on its person. Sometimes spellcasting creatures utilize the Eschew Materials feat to avoid fussing with noncostly components.</em></p><p></p><p>Though amusingly, while a naga, say, can cast spells by moving its body, if you turn into a naga using Alternate Form or Change Shape, you can't; both abilities carry this note:</p><p><em>The creature retains any spellcasting ability it had in its original form, although it must be able to speak intelligibly to cast spells with verbal components and it must have humanlike hands to cast spells with somatic components.</em></p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 4207471, member: 1656"] Interestingly, somatic components get a pass, while verbal components don't: [i][b]Spells:[/b] Sometimes a creature can cast arcane or divine spells just as a member of a spellcasting class can (and can activate magic items accordingly). Such creatures are subject to the same spellcasting rules that characters are, except as follows. A spellcasting creature that lacks hands or arms can provide any somatic component a spell might require by moving its body. Such a creature also does need material components for its spells. The creature can cast the spell by either touching the required component (but not if the component is in another creature’s possession) or having the required component on its person. Sometimes spellcasting creatures utilize the Eschew Materials feat to avoid fussing with noncostly components.[/i] Though amusingly, while a naga, say, can cast spells by moving its body, if you turn into a naga using Alternate Form or Change Shape, you can't; both abilities carry this note: [i]The creature retains any spellcasting ability it had in its original form, although it must be able to speak intelligibly to cast spells with verbal components and it must have humanlike hands to cast spells with somatic components.[/i] -Hyp. [/QUOTE]
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