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<blockquote data-quote="Fanaelialae" data-source="post: 5788105" data-attributes="member: 53980"><p>It's not just a mind experiment. IME, it's the result of a DM who tries to challenge his players without understanding the full implications of the system. This type of DM never uses anything with a CR less than +2, and +3 or +4 is more common. A lack of magical gear can also be a problem with this DM, as he probably doesn't understand the wealth per level guidelines either. Hence, an underpowered party is consistently facing overpowering encounters. They have to redline everything in a given encounter, because to do otherwise is to probably face TPK, but as a result, afterward they're in no shape to continue. They know that if they rest there's a fair chance of another (random) encounter ambushing them during the night, and so they rest while they still have the resources for one or two more fights. To do any less would be to invite TPK.</p><p></p><p>I've had the misfortune for playing under two such DMs. One eventually listened to reason and saw the error inherent in this method. The other one ran this way until he finally changed over to 4e (where it's still an issue, but much less of one).</p><p></p><p>There may be groups of players out there who want to exploit the games mechanics. Not everyone who encounters the 15 minute word day belongs in that group. Nonetheless, the 15 minute work day happens.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5788105, member: 53980"] It's not just a mind experiment. IME, it's the result of a DM who tries to challenge his players without understanding the full implications of the system. This type of DM never uses anything with a CR less than +2, and +3 or +4 is more common. A lack of magical gear can also be a problem with this DM, as he probably doesn't understand the wealth per level guidelines either. Hence, an underpowered party is consistently facing overpowering encounters. They have to redline everything in a given encounter, because to do otherwise is to probably face TPK, but as a result, afterward they're in no shape to continue. They know that if they rest there's a fair chance of another (random) encounter ambushing them during the night, and so they rest while they still have the resources for one or two more fights. To do any less would be to invite TPK. I've had the misfortune for playing under two such DMs. One eventually listened to reason and saw the error inherent in this method. The other one ran this way until he finally changed over to 4e (where it's still an issue, but much less of one). There may be groups of players out there who want to exploit the games mechanics. Not everyone who encounters the 15 minute word day belongs in that group. Nonetheless, the 15 minute work day happens. [/QUOTE]
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