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Spellcasting Sacred Cows
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<blockquote data-quote="MINI" data-source="post: 5788161" data-attributes="member: 49525"><p>Your talking about 'not so wild but slightly wild' magic of sorts. I would tend to agree with this though that while a 20th level wizard should be able to cast a a fireball without much error a 5th level caster might go to do so and instead make the targets hair really long (ooops!). This would add a great deal of humor to the game and effect spelll selection. Reason I say it might affect spell selection is that there are certain spells like detect magic that might not have a 'wild' factor while certainly evocation spells should have a 'wild' factor. Other spells like Web might not have the wild factor and this would encourage some creative spell selection instead of always taking fireballs and magic missile.</p><p></p><p></p><p></p><p>I think this could be solved by a combination of a daily study requirement but also by implementing a hp requirement to cast a spell. Its the old story of a caster feeling 'fatigued' when he casts a spell. Channeling magic is hard on the body. Of course starting mages would need more hp to do this and you could also add something in that a magic user could sacrifice one memorized spell in order to have enough constitution left to cast the one he needs if his hp or low but at least there is a physical price associated with casting. This kind of revival mechanic would make casting spells more risky.</p></blockquote><p></p>
[QUOTE="MINI, post: 5788161, member: 49525"] Your talking about 'not so wild but slightly wild' magic of sorts. I would tend to agree with this though that while a 20th level wizard should be able to cast a a fireball without much error a 5th level caster might go to do so and instead make the targets hair really long (ooops!). This would add a great deal of humor to the game and effect spelll selection. Reason I say it might affect spell selection is that there are certain spells like detect magic that might not have a 'wild' factor while certainly evocation spells should have a 'wild' factor. Other spells like Web might not have the wild factor and this would encourage some creative spell selection instead of always taking fireballs and magic missile. I think this could be solved by a combination of a daily study requirement but also by implementing a hp requirement to cast a spell. Its the old story of a caster feeling 'fatigued' when he casts a spell. Channeling magic is hard on the body. Of course starting mages would need more hp to do this and you could also add something in that a magic user could sacrifice one memorized spell in order to have enough constitution left to cast the one he needs if his hp or low but at least there is a physical price associated with casting. This kind of revival mechanic would make casting spells more risky. [/QUOTE]
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