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Spellcasting Sacred Cows
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<blockquote data-quote="Tilenas" data-source="post: 5788493" data-attributes="member: 71414"><p>How does upping the number of obstacles solve the problem of the 20-minute adventuring day? If anything, it exercabates it. </p><p></p><p>I agree that the system should not cover for shoddy DMing, but seriously, in a rules-heavy system like 3e or 4e, what power does the DM have to prevent exploits like this (for lack of a better term), other than outright banning the whole item? Player entitlement is a big issue in later incarnations of the game.</p><p>What is the DM going to do if the the level-3 Wizard picks that spell as one of his two freebies? As I see it, it's either one big ban-fest or playing a different game altogether, because the RAW does simply not support the kind of play where casters are forced to preserve their spells. </p><p></p><p>But we are getting further and further away from my original point: balance. 20-minute adventuring day or no, my main concern here is that the system allows casters to nuke a certain number of encounters, retreat, and come back later fully charged. Verisimilitude aside, that's something I'd like to see ended for the sake of having more balance between casters and non-casters.</p></blockquote><p></p>
[QUOTE="Tilenas, post: 5788493, member: 71414"] How does upping the number of obstacles solve the problem of the 20-minute adventuring day? If anything, it exercabates it. I agree that the system should not cover for shoddy DMing, but seriously, in a rules-heavy system like 3e or 4e, what power does the DM have to prevent exploits like this (for lack of a better term), other than outright banning the whole item? Player entitlement is a big issue in later incarnations of the game. What is the DM going to do if the the level-3 Wizard picks that spell as one of his two freebies? As I see it, it's either one big ban-fest or playing a different game altogether, because the RAW does simply not support the kind of play where casters are forced to preserve their spells. But we are getting further and further away from my original point: balance. 20-minute adventuring day or no, my main concern here is that the system allows casters to nuke a certain number of encounters, retreat, and come back later fully charged. Verisimilitude aside, that's something I'd like to see ended for the sake of having more balance between casters and non-casters. [/QUOTE]
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