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<blockquote data-quote="AbdulAlhazred" data-source="post: 5789317" data-attributes="member: 82106"><p>Doesn't really help. So, the PCs spend 3 days, or a week, or a month recovering. It is just narrative at the table, there's no disadvantage to the players for doing that, and any disadvantage to the characters is equally easily invoked with resting for a day in general. It might inhibit the pattern a bit, but there's equally the downside when a party doesn't WANT to rest but has no choice because of a few bad die rolls and the plot falls apart.</p><p></p><p>This is fundamentally why 4e just finally dropped all pretense of there being more than 'daily' time to refresh resources. Overall it is the most flexible balance point. </p><p></p><p>As Danny is saying, the answer to 15 minute work days will ALWAYS be plot based, not rules based. There isn't an RPG in existence that has persistent resources that doesn't have a workday. No player rationally presses on with limited resources when they don't have to. No CHARACTER would either. At best you can try to get the players to do so "for the sake of plot", but it is vastly better to simply set up the situation so time matters. In the case of an active intelligent enemy it seems like that is easy and should be the default assumption. In the case of crypt full of undead, well, you better get to the main tomb before midnight of the 3rd day or else...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5789317, member: 82106"] Doesn't really help. So, the PCs spend 3 days, or a week, or a month recovering. It is just narrative at the table, there's no disadvantage to the players for doing that, and any disadvantage to the characters is equally easily invoked with resting for a day in general. It might inhibit the pattern a bit, but there's equally the downside when a party doesn't WANT to rest but has no choice because of a few bad die rolls and the plot falls apart. This is fundamentally why 4e just finally dropped all pretense of there being more than 'daily' time to refresh resources. Overall it is the most flexible balance point. As Danny is saying, the answer to 15 minute work days will ALWAYS be plot based, not rules based. There isn't an RPG in existence that has persistent resources that doesn't have a workday. No player rationally presses on with limited resources when they don't have to. No CHARACTER would either. At best you can try to get the players to do so "for the sake of plot", but it is vastly better to simply set up the situation so time matters. In the case of an active intelligent enemy it seems like that is easy and should be the default assumption. In the case of crypt full of undead, well, you better get to the main tomb before midnight of the 3rd day or else... [/QUOTE]
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