Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spellcasting Time
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beholder Bob" data-source="post: 1253153" data-attributes="member: 12866"><p><strong>Speed kills</strong></p><p></p><p>I am working on something similar – for flavor I would like spells to take longer then a few seconds to whip off, but I can not afford to cripple the class, or none would play it. My decision was to go for spell failure – casting a spell always requires a skill roll. Failure results in the loss on the spell. Taking extra time greatly increases the chance of success – so a caster can still ‘whip off’ a spell, but not w/out risk. Some casters will instead opt for a better chance, spending more time.</p><p></p><p>Now, in exchange for this penalty (spell failure) – I needed something to offset it. On an extremely good roll to cast a spell, the caster retains some spell power, but 1 level lower (a good roll while casting a 4th level spell allows an additional casting of a 3rd level spell that day), using the mechanics for a pearl of power for that additional casting. If you took extra time to cast the spell, any retained spell power is reduced in level (otherwise casters who take their time would take forever to run out of spells). Also, a caster can add meta-magic on the fly – but with a far more serious chance of failure, and the inability to take 10. Failure not only costs the spell in question, but inflicts damage on the caster.</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1253153, member: 12866"] [b]Speed kills[/b] I am working on something similar – for flavor I would like spells to take longer then a few seconds to whip off, but I can not afford to cripple the class, or none would play it. My decision was to go for spell failure – casting a spell always requires a skill roll. Failure results in the loss on the spell. Taking extra time greatly increases the chance of success – so a caster can still ‘whip off’ a spell, but not w/out risk. Some casters will instead opt for a better chance, spending more time. Now, in exchange for this penalty (spell failure) – I needed something to offset it. On an extremely good roll to cast a spell, the caster retains some spell power, but 1 level lower (a good roll while casting a 4th level spell allows an additional casting of a 3rd level spell that day), using the mechanics for a pearl of power for that additional casting. If you took extra time to cast the spell, any retained spell power is reduced in level (otherwise casters who take their time would take forever to run out of spells). Also, a caster can add meta-magic on the fly – but with a far more serious chance of failure, and the inability to take 10. Failure not only costs the spell in question, but inflicts damage on the caster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spellcasting Time
Top