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General Tabletop Discussion
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Spellcasting - why no skill check?
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7475755" data-attributes="member: 55582"><p>Actually, that is not the case. D&D involves 3 different kinds of D20 rolls. Ability checks, Attack rolls and Saving throws.</p><p></p><p></p><p>Not a skill check. A skill check is an ability check. Attack a monster requires an attack roll.</p><p>If it's a melee attack, it requires a melee attack roll</p><p>If it's a melee spell attack, it requires a melee spell attack roll</p><p></p><p></p><p>Again, not a skill check.</p><p>If it's a ranged attack, it requires a ranged attack roll</p><p>If it's a ranged spell attack, it requires a ranged spell attack roll</p><p></p><p></p><p>Yes, this is a skill check</p><p></p><p></p><p>This is not a skill check. It is a saving throw.</p><p>Survive near death: Con saving throw</p><p>Shrug off Frostbite spell: Con saving throw</p><p></p><p></p><p>Yes, this is a skill check</p><p></p><p></p><p>This might be a skill check or just an ability check, depending if it fits a specific skill or not.</p><p></p><p></p><p></p><p>Like other actions in D&D, spells usually require a D20 roll, though seldom a skill check.</p><p>Chromatic Orb: Make a ranged spell attack roll</p><p>Vampiric Touch: Make a melee spell attack roll</p><p></p><p>Others involve Saving throws</p><p>Fireball: Those impacted make Dex saving throw</p><p>Hold Monster: Target makes Wis saving throw</p><p></p><p>Others involve both attack rolls and saving throws</p><p>Ray of Enfeeblement</p><p>Disintegrate</p><p></p><p></p><p>Generally, actions in combat require a roll. Spells are no different. You are talking about adding a second, or in some cases a third roll. </p><p></p><p></p><p></p><p>Not really, I would cry out if I have to make an attack roll for my firebolt and then you throw on a skill check as well. If I fire a bow, I only have to make an attack roll. Seems to be slowing things down for no good reason.</p><p></p><p></p><p></p><p>Keep in mind that if you require a skill check to fire a firebolt, then require a to hit roll to hit with that firebolt, you are accepting everything else in the game as auto-fire EXCEPT for spells. It's the opposite of the scenario you claim exists now (which doesn't).</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7475755, member: 55582"] Actually, that is not the case. D&D involves 3 different kinds of D20 rolls. Ability checks, Attack rolls and Saving throws. Not a skill check. A skill check is an ability check. Attack a monster requires an attack roll. If it's a melee attack, it requires a melee attack roll If it's a melee spell attack, it requires a melee spell attack roll Again, not a skill check. If it's a ranged attack, it requires a ranged attack roll If it's a ranged spell attack, it requires a ranged spell attack roll Yes, this is a skill check This is not a skill check. It is a saving throw. Survive near death: Con saving throw Shrug off Frostbite spell: Con saving throw Yes, this is a skill check This might be a skill check or just an ability check, depending if it fits a specific skill or not. Like other actions in D&D, spells usually require a D20 roll, though seldom a skill check. Chromatic Orb: Make a ranged spell attack roll Vampiric Touch: Make a melee spell attack roll Others involve Saving throws Fireball: Those impacted make Dex saving throw Hold Monster: Target makes Wis saving throw Others involve both attack rolls and saving throws Ray of Enfeeblement Disintegrate Generally, actions in combat require a roll. Spells are no different. You are talking about adding a second, or in some cases a third roll. Not really, I would cry out if I have to make an attack roll for my firebolt and then you throw on a skill check as well. If I fire a bow, I only have to make an attack roll. Seems to be slowing things down for no good reason. Keep in mind that if you require a skill check to fire a firebolt, then require a to hit roll to hit with that firebolt, you are accepting everything else in the game as auto-fire EXCEPT for spells. It's the opposite of the scenario you claim exists now (which doesn't). [/QUOTE]
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