Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasting - why no skill check?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7478161" data-attributes="member: 6919838"><p>So taking these by category - if a spell needs to hit an enemy, it requires a to-hit roll.</p><p>If a spell requires to overcome a resistance, it requires a failed save.</p><p></p><p>These are very analogous to the melee attack etc. </p><p></p><p>other than that, like most of those other checks, just doing the stuff you do does not require checks. There is a whole range of survival and other types of things where you can succeed automatically. Rolls are made when outcome is in doubt. </p><p></p><p>Jump and sprint dont require checks "unless" for jump you jump farther than the min.</p><p></p><p>Adding another spellcasting check for failure on top of the rolls to hit and saves would really put spell casting into a "luck of the dice" kind of situation.</p><p></p><p>That said, i have played in systems where a spellcasting check was necessary. What it tends to do is make the casters epend their chargen and advancement on "max spell check" for "no fail". which tended to limit the range of other stuff they can do and mostly recreate the traditional paradigm of "he just casts spells."</p><p></p><p>Now, there can be good and bad with this depending on how you want to represent it in your system.</p><p></p><p>perhaps casting "as a ritual" auto-succeeds but casting on the quick requires check. (Shifts powerful magics into ritual land and lighter spells into combat options.)</p><p>perhaps casting "with expending macguffin drops" auto-succeeds but casting "dry" requires check. (creates a magical economy for the more powerful effects.)</p><p></p><p></p><p>all are reasonable approaches but a lotof significant balance work needs to go into the ritual vs combat casting and balance.</p><p></p><p>So, to me, the simple "skill roll for casting" is a pointless complication that seems at odds with the rest of the system as is... but if used as a core mechanic to fuel a different set of "magic scales" as a different magic setting - it can serve a great purpose.</p><p></p><p>As always, YMMV.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7478161, member: 6919838"] So taking these by category - if a spell needs to hit an enemy, it requires a to-hit roll. If a spell requires to overcome a resistance, it requires a failed save. These are very analogous to the melee attack etc. other than that, like most of those other checks, just doing the stuff you do does not require checks. There is a whole range of survival and other types of things where you can succeed automatically. Rolls are made when outcome is in doubt. Jump and sprint dont require checks "unless" for jump you jump farther than the min. Adding another spellcasting check for failure on top of the rolls to hit and saves would really put spell casting into a "luck of the dice" kind of situation. That said, i have played in systems where a spellcasting check was necessary. What it tends to do is make the casters epend their chargen and advancement on "max spell check" for "no fail". which tended to limit the range of other stuff they can do and mostly recreate the traditional paradigm of "he just casts spells." Now, there can be good and bad with this depending on how you want to represent it in your system. perhaps casting "as a ritual" auto-succeeds but casting on the quick requires check. (Shifts powerful magics into ritual land and lighter spells into combat options.) perhaps casting "with expending macguffin drops" auto-succeeds but casting "dry" requires check. (creates a magical economy for the more powerful effects.) all are reasonable approaches but a lotof significant balance work needs to go into the ritual vs combat casting and balance. So, to me, the simple "skill roll for casting" is a pointless complication that seems at odds with the rest of the system as is... but if used as a core mechanic to fuel a different set of "magic scales" as a different magic setting - it can serve a great purpose. As always, YMMV. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spellcasting - why no skill check?
Top