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Spellchaser Chronicles (Pathfinder - Planescape) (Updated 11/19/10)
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<blockquote data-quote="Miles Pilitus" data-source="post: 5372748" data-attributes="member: 41553"><p><strong>Episode 2 - "Ragnarök? Let's roll."</strong></p><p></p><p>We had just jumped through a portal in a landscape in the back of the Crashed Jammer, without looking to see where it landed. Note to self: check all portals. One short transit later, we're standing on a mountain, in the middle of a battle between a bunch of big, hairy, men and a group of even bigger, even hairier men (read: Giants). It only takes Manuel and myself a few moments to come to the same conclusion about where we are, Ysgard.</p><p></p><p>And we've landed in the middle of a battle between the Einherjar and some Frost Giant Raiders. Since we aren't going to get any answers from any of these fools until they're done killing each other for the day, we decide to step in on the side of the group most likely to talk to us. So we proceed to quickly curbstomp the small force of giants, but not before their leader decides he's going to go rolling down the hill shouting a woman's name. I presume in vengeance because of his few words to us were loud complaints about the indignities that his people suffer at the hands of the giants. I don't think he can even comprehend the indignities that the gods are making him suffer, but that's petitioners for you.</p><p></p><p>Once we're free of our current problems with frost giants we get a chance to look down the mountain. And we're standing at the edges of a war. And the angry, hairy warriors of the Grey Wanderer are going on about Ragnarök. We needed to get out of there. It wasn't my pantheon, wasn't my fight, and I wasn't going to volunteer to see the end of their little world. But before we're able to get any answers about portals from the remaining berserks a white dragon flies overhead, driving them to cover. And once they recover their manhood, they rush down the mountain, because it is their fight. We head in the other direction, towards a cave I saw near the top of the mountain, right ahead of an avalanche that we couldn't have outrun.</p><p></p><p>And by head, I mean run like all hell. And almost trip over a corpse and a spear three steps inside the mouth of the cave. Well, Xallis almost trips. As the rumble of snow and rock roar behind us and close us in the cave, we finally have a moment to fully understand where we are, what day they think it is. Xallis contributes to this discussion, which given that he's spent all of a day outside his sheltered frame, should not be possible. (Then again, I suppose a god of chaos is permitted his little tricks)</p><p></p><p>One of the facts brought up in our argument is that most of the time, dying in this place means you wake up with a hang-over around dinner-time. So Xallis assumes that the dead woman is going to get up any minute now (Score one for his comedic timing, but I get ahead of myself). In the meantime, we take a look at the spear stuck in the ground next to the dead petitioner (Which at this point is my guess). Xallis goes to grab the spear, but recoils when a snap of energy beats at his hand. I proceed to make one of the more obvious mistakes of my life (at least it looks like it now) and turn on my sight. And proceed to again fight to remain conscious. The stick is a tool of a <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />ing power. Point of fact, it's Odin's <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />ing spear, Gungnir. This bit of knowledge advises the rest of us away from touching the hanging god's pig sticker.</p><p></p><p>Which is a perfect point for Xallis to be proven right as the woman vaults awake, alive, and to her feet, grabbing the stick without any misfortune. Oh, and she begins glowing. Aasimar, but still built to the local scale: tall, blonde, and shaped like something out of a dying man's last thoughts. She starts talking at us in the local tongue. We all respond in the typical way: Simon starts talking into her mind, and I try talking to her in the common tongue of the plane we're on, because I don't speak provincial languages. She understands Asura and I assume repeats her questions: "Who are you and what have you done with Helgi? What have you done with the All-Father?" With added accusations that we're Loki's spies for effect.</p><p></p><p>I try and reassure her that we serve no god in her pantheon, but my oath seems to pass over her head. Provincialism. One more sin that the gods commit against those that follow them. We try and explain what happened as ask if Helgi was the lunatic who went skydiving without a chute (of course). After doing what we can to try and reassure her (and failing), she starts marching off into the cave.</p><p></p><p>We follow her. What else are we going to do? We don't know where to go, and hope she might. After explaining this to her, we finally get to the round of introductions. She introduces herself as Kará when we hear a high pitched and terrified scream from one of the paths in the cave. Simon asks a stupid question and I answer him before I turn up the clock speed on our rescue.</p><p></p><p>We rush towards the sound of the voice and run out of the cave to a small valley in the mountain. The valley has a lake, some scrub, a great deal of snow, and a pack of wolves with ice-white fur the size of a horse surrounding a man screaming. Manuel twists his hands and suddenly the man drops from between the wolves and next to Manuel. It seems that Manuel has the ability to create small space distortions.</p><p></p><p>Half of the pack rushes us, while Cammi jumped the other way through Manuel's little ring gates to hold off the other half of the pack. Which was about the last actions those bastard sons of Fenrir ever took as Remé and I called forth fire to flash bake the pack.</p><p></p><p>The man, having regained his feet and his composure, introduces himself as Captain Jonathan Tiberius Oldblood of the ship Proteus. He has a problem with his ship though. All that he has is the helm of the ship, a small circlet around his head, and the wheel of the ship, currently sitting 60 feet under the water of the lake. Where it rests of a bed of over ten thousand gold coins.</p><p></p><p> * You should have seen what was coming at this point, Abe. </p><p></p><p>Hindsight father. That and everyone has a first time dealing with one of the wryms. Anyways, Manuel opens up a new set of portals, pouring the missing component of Jonathan's Spelljammer and the coins out onto the shore of the lake.</p><p></p><p> * Which of course offended the dragon whose hoard it was you were emptying. </p><p></p><p>Yeah. It did. He leaped out of the lake and landed right in front of Jonathan, starting the dance. Jon, Manuel, and Cammi all got close into it, but didn't seem to be able to get through its scales. Then Kará charges in, having summoned a horse from somewhere, planting Gungnir solidly in the creature's breast. Xallis follows this up with a brilliant flash of white light, blinding the beast. Enraged, it begins to tear into the Valkyrie (I'm assuming).</p><p></p><p>Which of course means it leaves it back open to the rest of our weapon-wielders, who proceed to eviscerate the dragon. Though I do have to step in and call forth a stream of fire to cut it off from casting any healing spells it might have known.</p><p></p><p>While the rest of us take a moment to breathe a deep sigh of relief on the defeat of our first dragon (and packing as much of its worldly goods into our bags as was possible), Kará shouts something then calls forth her own pair of wings, flying off towards the battle. After we finished packing the coins and other goods into our bags Manuel announces that he's found a portal, but it's back the way we came.</p><p></p><p>Once we reach the snow-covered cave entrance Remé begins to slowly melt away the snow and ice with a small flame from her hand. I tell her to step aside, because I finally get a chance to try out one of my father's favorite spells. As I recite the last words, the feelings of confidence and recent dragon-slaying must have gotten the better of me. The tunnel that I shaped out of the snow, ice and rock was lined with statues of us all. Which may have been a bit much. Which makes me slightly glad for the sight I saw as we emerge: A rolling wave of non-existence headed towards us. Not that I want to not exist, I quite like it. But I'm not sure that the tunnel is something worth signing my name to. Just yet.</p><p></p><p>Wasting little time, Manuel points towards the foot of the mountain and says that there's a quarter of a mile between us and the portal. Which is no distance at all once Remé and I grab a triplet of people and use Dimension Door to jump most of the way. What's interesting is that we land next to the Valk and her husband. We offer her a chance to see tomorrow (surprisingly, she accepts). Manuel is examining the portal, and has determined it will take us to Niflheim.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>And either that's the key or Manuel did it while I was expressing myself, because our door was now open. To Niflheim, and the Gray Wastes. Time to figure out an escape plan.</p><p></p><p> * Could be worse. My friends were once trapped on the deepest layer of the prison realm. I'm sure you'll get out fine. </p><p></p><p>Thanks Dad.</p></blockquote><p></p>
[QUOTE="Miles Pilitus, post: 5372748, member: 41553"] [b]Episode 2 - "Ragnarök? Let's roll."[/b] We had just jumped through a portal in a landscape in the back of the Crashed Jammer, without looking to see where it landed. Note to self: check all portals. One short transit later, we're standing on a mountain, in the middle of a battle between a bunch of big, hairy, men and a group of even bigger, even hairier men (read: Giants). It only takes Manuel and myself a few moments to come to the same conclusion about where we are, Ysgard. And we've landed in the middle of a battle between the Einherjar and some Frost Giant Raiders. Since we aren't going to get any answers from any of these fools until they're done killing each other for the day, we decide to step in on the side of the group most likely to talk to us. So we proceed to quickly curbstomp the small force of giants, but not before their leader decides he's going to go rolling down the hill shouting a woman's name. I presume in vengeance because of his few words to us were loud complaints about the indignities that his people suffer at the hands of the giants. I don't think he can even comprehend the indignities that the gods are making him suffer, but that's petitioners for you. Once we're free of our current problems with frost giants we get a chance to look down the mountain. And we're standing at the edges of a war. And the angry, hairy warriors of the Grey Wanderer are going on about Ragnarök. We needed to get out of there. It wasn't my pantheon, wasn't my fight, and I wasn't going to volunteer to see the end of their little world. But before we're able to get any answers about portals from the remaining berserks a white dragon flies overhead, driving them to cover. And once they recover their manhood, they rush down the mountain, because it is their fight. We head in the other direction, towards a cave I saw near the top of the mountain, right ahead of an avalanche that we couldn't have outrun. And by head, I mean run like all hell. And almost trip over a corpse and a spear three steps inside the mouth of the cave. Well, Xallis almost trips. As the rumble of snow and rock roar behind us and close us in the cave, we finally have a moment to fully understand where we are, what day they think it is. Xallis contributes to this discussion, which given that he's spent all of a day outside his sheltered frame, should not be possible. (Then again, I suppose a god of chaos is permitted his little tricks) One of the facts brought up in our argument is that most of the time, dying in this place means you wake up with a hang-over around dinner-time. So Xallis assumes that the dead woman is going to get up any minute now (Score one for his comedic timing, but I get ahead of myself). In the meantime, we take a look at the spear stuck in the ground next to the dead petitioner (Which at this point is my guess). Xallis goes to grab the spear, but recoils when a snap of energy beats at his hand. I proceed to make one of the more obvious mistakes of my life (at least it looks like it now) and turn on my sight. And proceed to again fight to remain conscious. The stick is a tool of a :):):):)ing power. Point of fact, it's Odin's :):):):)ing spear, Gungnir. This bit of knowledge advises the rest of us away from touching the hanging god's pig sticker. Which is a perfect point for Xallis to be proven right as the woman vaults awake, alive, and to her feet, grabbing the stick without any misfortune. Oh, and she begins glowing. Aasimar, but still built to the local scale: tall, blonde, and shaped like something out of a dying man's last thoughts. She starts talking at us in the local tongue. We all respond in the typical way: Simon starts talking into her mind, and I try talking to her in the common tongue of the plane we're on, because I don't speak provincial languages. She understands Asura and I assume repeats her questions: "Who are you and what have you done with Helgi? What have you done with the All-Father?" With added accusations that we're Loki's spies for effect. I try and reassure her that we serve no god in her pantheon, but my oath seems to pass over her head. Provincialism. One more sin that the gods commit against those that follow them. We try and explain what happened as ask if Helgi was the lunatic who went skydiving without a chute (of course). After doing what we can to try and reassure her (and failing), she starts marching off into the cave. We follow her. What else are we going to do? We don't know where to go, and hope she might. After explaining this to her, we finally get to the round of introductions. She introduces herself as Kará when we hear a high pitched and terrified scream from one of the paths in the cave. Simon asks a stupid question and I answer him before I turn up the clock speed on our rescue. We rush towards the sound of the voice and run out of the cave to a small valley in the mountain. The valley has a lake, some scrub, a great deal of snow, and a pack of wolves with ice-white fur the size of a horse surrounding a man screaming. Manuel twists his hands and suddenly the man drops from between the wolves and next to Manuel. It seems that Manuel has the ability to create small space distortions. Half of the pack rushes us, while Cammi jumped the other way through Manuel's little ring gates to hold off the other half of the pack. Which was about the last actions those bastard sons of Fenrir ever took as Remé and I called forth fire to flash bake the pack. The man, having regained his feet and his composure, introduces himself as Captain Jonathan Tiberius Oldblood of the ship Proteus. He has a problem with his ship though. All that he has is the helm of the ship, a small circlet around his head, and the wheel of the ship, currently sitting 60 feet under the water of the lake. Where it rests of a bed of over ten thousand gold coins. * You should have seen what was coming at this point, Abe. Hindsight father. That and everyone has a first time dealing with one of the wryms. Anyways, Manuel opens up a new set of portals, pouring the missing component of Jonathan's Spelljammer and the coins out onto the shore of the lake. * Which of course offended the dragon whose hoard it was you were emptying. Yeah. It did. He leaped out of the lake and landed right in front of Jonathan, starting the dance. Jon, Manuel, and Cammi all got close into it, but didn't seem to be able to get through its scales. Then Kará charges in, having summoned a horse from somewhere, planting Gungnir solidly in the creature's breast. Xallis follows this up with a brilliant flash of white light, blinding the beast. Enraged, it begins to tear into the Valkyrie (I'm assuming). Which of course means it leaves it back open to the rest of our weapon-wielders, who proceed to eviscerate the dragon. Though I do have to step in and call forth a stream of fire to cut it off from casting any healing spells it might have known. While the rest of us take a moment to breathe a deep sigh of relief on the defeat of our first dragon (and packing as much of its worldly goods into our bags as was possible), Kará shouts something then calls forth her own pair of wings, flying off towards the battle. After we finished packing the coins and other goods into our bags Manuel announces that he's found a portal, but it's back the way we came. Once we reach the snow-covered cave entrance Remé begins to slowly melt away the snow and ice with a small flame from her hand. I tell her to step aside, because I finally get a chance to try out one of my father's favorite spells. As I recite the last words, the feelings of confidence and recent dragon-slaying must have gotten the better of me. The tunnel that I shaped out of the snow, ice and rock was lined with statues of us all. Which may have been a bit much. Which makes me slightly glad for the sight I saw as we emerge: A rolling wave of non-existence headed towards us. Not that I want to not exist, I quite like it. But I'm not sure that the tunnel is something worth signing my name to. Just yet. Wasting little time, Manuel points towards the foot of the mountain and says that there's a quarter of a mile between us and the portal. Which is no distance at all once Remé and I grab a triplet of people and use Dimension Door to jump most of the way. What's interesting is that we land next to the Valk and her husband. We offer her a chance to see tomorrow (surprisingly, she accepts). Manuel is examining the portal, and has determined it will take us to Niflheim. :):):):). :):):):). :):):):). And either that's the key or Manuel did it while I was expressing myself, because our door was now open. To Niflheim, and the Gray Wastes. Time to figure out an escape plan. * Could be worse. My friends were once trapped on the deepest layer of the prison realm. I'm sure you'll get out fine. Thanks Dad. [/QUOTE]
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