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<blockquote data-quote="Samloyal23" data-source="post: 6461149" data-attributes="member: 21432"><p>Designing some new spells. These are meant to be quick and dirty spells you can cast during combat. Just coming up with some ideas right now...</p><p></p><p><strong>Smothering Gob</strong></p><p>Level: Sor/Wiz 2 Components: V, M Casting Time: one free action Range: 10' + 1'/level Effect: one gob of spittle Duration: 10 minutes + 1 minute per level Save: reflex negates Spell Resistance: yes Description: This spell allows you to launch a sticky wad of spittle at a target. On a successful ranged touch attack the gob cover's a target's mouth and nose, suffocating the target. The target can peel off the goo and breathe normally by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. </p><p></p><p><strong>Foetid Gob</strong></p><p>Level: Sor/Wiz 3 Components: V Casting Time: one free action Range: 10' + 1'/level Effect: one gob of spittle Duration: instantaneous Save: fortitude negates Spell Resistance: yes Description: This spell allows you to launch a reeking wad of spittle at a target. On a successful ranged touch attack the target must save or contract a case of Filth Fever. In addition, anyone touching the target before the infection is cured must also save or contract the disease.</p><p></p><p><strong>Stinking Gob</strong></p><p>Level: Sor/Wiz 1 Components: V, M Casting Time: one standard action Range: 10' + 1'/level Effect: one gob of spittle Duration: instantaneous Save: fortitude negates Spell Resistance: yes Description: This spell allows you to launch a reeking gob of phlegm at a target. On a successful ranged touch attack the target is struck by the wad of stinking spittle. The target and anyone within 5 feet must save versus Fortitude or become nauseous. Anyone moving at least 10 feet away recovers after one round away from the stench but the target must spend at least a minute washing off the vile fluids to end the stench, otherwise it fades after 2d4 minutes.</p></blockquote><p></p>
[QUOTE="Samloyal23, post: 6461149, member: 21432"] Designing some new spells. These are meant to be quick and dirty spells you can cast during combat. Just coming up with some ideas right now... [B]Smothering Gob[/B] Level: Sor/Wiz 2 Components: V, M Casting Time: one free action Range: 10' + 1'/level Effect: one gob of spittle Duration: 10 minutes + 1 minute per level Save: reflex negates Spell Resistance: yes Description: This spell allows you to launch a sticky wad of spittle at a target. On a successful ranged touch attack the gob cover's a target's mouth and nose, suffocating the target. The target can peel off the goo and breathe normally by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. [B]Foetid Gob[/B] Level: Sor/Wiz 3 Components: V Casting Time: one free action Range: 10' + 1'/level Effect: one gob of spittle Duration: instantaneous Save: fortitude negates Spell Resistance: yes Description: This spell allows you to launch a reeking wad of spittle at a target. On a successful ranged touch attack the target must save or contract a case of Filth Fever. In addition, anyone touching the target before the infection is cured must also save or contract the disease. [B]Stinking Gob[/B] Level: Sor/Wiz 1 Components: V, M Casting Time: one standard action Range: 10' + 1'/level Effect: one gob of spittle Duration: instantaneous Save: fortitude negates Spell Resistance: yes Description: This spell allows you to launch a reeking gob of phlegm at a target. On a successful ranged touch attack the target is struck by the wad of stinking spittle. The target and anyone within 5 feet must save versus Fortitude or become nauseous. Anyone moving at least 10 feet away recovers after one round away from the stench but the target must spend at least a minute washing off the vile fluids to end the stench, otherwise it fades after 2d4 minutes. [/QUOTE]
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