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Spellcraft rules question?
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<blockquote data-quote="Steverooo" data-source="post: 638373" data-attributes="member: 9410"><p><strong>Skill Use</strong></p><p></p><p><em>Listen</em> and <em>Spot</em> are skills, too, yet they can be used to <em>notice</em> or <em>overhear</em> as free actions.</p><p></p><p>If you don't mind mutiple rolls, conversation (and, presumably, spellcasting) has a DC:0 to be overheard (no word on whispering), -1/10' distant. If the words can be heard, allow a Spellcraft check as a free action to determine what the spell is, REGARDLESS of whether or not the spellslinger's actions and/or material components/foci can be seen...</p><p></p><p>See the section on magic... All spells are really only "triggers", spoken in draconic, and the words are always the same for the same spell. It doesn't matter if you're a Trog or a Troll. So, if you hear an NPC say (in Draconic) "Oh enemies mine, with spell entwine, bound by my power, for 'bout half an hour!", you know he's casting <em>Web</em> (or whatever).</p><p></p><p>If you can't overhear him, but can see him, then roll for <em>Read Lips</em>, if you have it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>If he's using the Silent Spell Feat, then you need a <em>Spot</em> roll, -1/10' to see motions, components, and/or foci.</p><p></p><p>If he's invisible and using Silent Spell, you're outta luck. Same for inaudible spells in darkness, behind barriers, etc.</p><p></p><p>I'm not sure that I agree that there should be some kind of penalty for Arcane/Divine spells. No word on whether or not the words differ... GM's call.</p><p></p><p>All IMHO, of course... YMMV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>9Edit<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> PS: If the spell isn't one that's in the PHB, especially if it's one that's newly invented by the caster, I would definitely give a penalty, if I allowed any info to be gained, at all! If Johimbo the Druid casts his newly researched <em>Cheetah's Speed</em> spell (assuming it's level 2), I'd require DC:17 to determine that it's new and unknown, DC:27 to get some info, and DC:37 to know what it does...</p></blockquote><p></p>
[QUOTE="Steverooo, post: 638373, member: 9410"] [b]Skill Use[/b] [I]Listen[/I] and [I]Spot[/I] are skills, too, yet they can be used to [I]notice[/I] or [I]overhear[/I] as free actions. If you don't mind mutiple rolls, conversation (and, presumably, spellcasting) has a DC:0 to be overheard (no word on whispering), -1/10' distant. If the words can be heard, allow a Spellcraft check as a free action to determine what the spell is, REGARDLESS of whether or not the spellslinger's actions and/or material components/foci can be seen... See the section on magic... All spells are really only "triggers", spoken in draconic, and the words are always the same for the same spell. It doesn't matter if you're a Trog or a Troll. So, if you hear an NPC say (in Draconic) "Oh enemies mine, with spell entwine, bound by my power, for 'bout half an hour!", you know he's casting [I]Web[/I] (or whatever). If you can't overhear him, but can see him, then roll for [I]Read Lips[/I], if you have it! :p If he's using the Silent Spell Feat, then you need a [I]Spot[/I] roll, -1/10' to see motions, components, and/or foci. If he's invisible and using Silent Spell, you're outta luck. Same for inaudible spells in darkness, behind barriers, etc. I'm not sure that I agree that there should be some kind of penalty for Arcane/Divine spells. No word on whether or not the words differ... GM's call. All IMHO, of course... YMMV. :) 9Edit:) PS: If the spell isn't one that's in the PHB, especially if it's one that's newly invented by the caster, I would definitely give a penalty, if I allowed any info to be gained, at all! If Johimbo the Druid casts his newly researched [I]Cheetah's Speed[/I] spell (assuming it's level 2), I'd require DC:17 to determine that it's new and unknown, DC:27 to get some info, and DC:37 to know what it does... [/QUOTE]
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