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*Dungeons & Dragons
Spelless 5E paladin - have you played one?
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<blockquote data-quote="steeldragons" data-source="post: 6776337" data-attributes="member: 92511"><p>I haven't written it down, but it seems it would be fairly simple to...well, "just do it", for lack of a better way of putting it.</p><p></p><p>1st level: Divine Sense & Lay on Hands stay the same/function as normal in the PHB.</p><p>2nd level: Fighting Style & Divine Smite stay the same/function as normal in the PHB. YOu gain/follow your spell slot progression on the chart, as normal...you just don't get/choose any spells for them. They just become the "fuel" for your smites for extra radiant damage. Half the damned spell list is "smite with this kind of damage/that kind of damage" anyway. Just let the spell slots be used for 2d8 [1st level slot] + d8 per spell level above 1st. If you want to be generous, allow the paladin to alter the kind of additional damage to an energy type of their choosing (fire, cold, lightning, thunder, radiant [or necrotic for blackguards/oathbreakers] with each smite.</p><p>3rd: Oath & Divine Health, as normal.</p><p>Make "Magic Steed" a class feature (as it used to be): At 5th level, allow the "burning" of a 2nd level or higher slot for summoning their magic steed. </p><p>etc... all other base class abilities stay the same.</p><p></p><p>Oath powers: Channeling Divine stays the same/functions as normal in the PHB.</p><p>Oath spells...you can keep these, as the ONLY spells the paladin can know/cast, if you want the "light/limited magic" flavor of old school paladin spell use or just take them out entirely. If you want a fully spell-less paladin, I don't see how the loss of these is going to really lessen/damage the paladin's effectiveness...just more slots left to smite with. </p><p>The rest of your Oath/subclass features function as normal.</p><p></p><p>So the spell slots exist solely for adding smite damage and summoning magic horsies. Still get the Divine Sense, the Laying on Hands, and the disease immunity, the auras, etc..., and "spell use" becomes just "in-/evoking divine power for extra damage."</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6776337, member: 92511"] I haven't written it down, but it seems it would be fairly simple to...well, "just do it", for lack of a better way of putting it. 1st level: Divine Sense & Lay on Hands stay the same/function as normal in the PHB. 2nd level: Fighting Style & Divine Smite stay the same/function as normal in the PHB. YOu gain/follow your spell slot progression on the chart, as normal...you just don't get/choose any spells for them. They just become the "fuel" for your smites for extra radiant damage. Half the damned spell list is "smite with this kind of damage/that kind of damage" anyway. Just let the spell slots be used for 2d8 [1st level slot] + d8 per spell level above 1st. If you want to be generous, allow the paladin to alter the kind of additional damage to an energy type of their choosing (fire, cold, lightning, thunder, radiant [or necrotic for blackguards/oathbreakers] with each smite. 3rd: Oath & Divine Health, as normal. Make "Magic Steed" a class feature (as it used to be): At 5th level, allow the "burning" of a 2nd level or higher slot for summoning their magic steed. etc... all other base class abilities stay the same. Oath powers: Channeling Divine stays the same/functions as normal in the PHB. Oath spells...you can keep these, as the ONLY spells the paladin can know/cast, if you want the "light/limited magic" flavor of old school paladin spell use or just take them out entirely. If you want a fully spell-less paladin, I don't see how the loss of these is going to really lessen/damage the paladin's effectiveness...just more slots left to smite with. The rest of your Oath/subclass features function as normal. So the spell slots exist solely for adding smite damage and summoning magic horsies. Still get the Divine Sense, the Laying on Hands, and the disease immunity, the auras, etc..., and "spell use" becomes just "in-/evoking divine power for extra damage." [/QUOTE]
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Spelless 5E paladin - have you played one?
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