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Spelless 5E paladin - have you played one?
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<blockquote data-quote="Skyscraper" data-source="post: 6776386" data-attributes="member: 48518"><p>Interesting options, thanks to all.</p><p></p><p>I've actually started working a bit on the paladin, but some ideas from above are likely to creep into my redesign.</p><p></p><p>I made Divine Smite a once-per-short-rest ability, that increases in power every 3-4 levels or so.</p><p></p><p>Conjuring the steed is a daily power. You can use a bonus action once per short rest, to have the steed attack as a bonus action. Otherwise, it won't attack unless you sacrifice one of your attacks to have it attack.</p><p></p><p>Divine sense and lay on hands stays the same. The usual paladin resistances also.</p><p></p><p>I'm also trying to introduce a (somewhat) unique aura mechanic, that would include a bunch of the auras that are already present in the design or through spells. The paladin could have only one aura active at all times. So he'd have an "aura of blessing" (equivalent to a bless spell, 10-foot radius), and "aura of vitality" (similar to the spell) and so on, that are each usable one or more per day, the auras being usable as of a certain level and increasing in the number of uses as the paladin levels up. The above idea of the "divine shield" could possibly make its way into an aura also.</p><p></p><p>The paladin would also get turn undead.</p><p></p><p>I guess that's the gist of it.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6776386, member: 48518"] Interesting options, thanks to all. I've actually started working a bit on the paladin, but some ideas from above are likely to creep into my redesign. I made Divine Smite a once-per-short-rest ability, that increases in power every 3-4 levels or so. Conjuring the steed is a daily power. You can use a bonus action once per short rest, to have the steed attack as a bonus action. Otherwise, it won't attack unless you sacrifice one of your attacks to have it attack. Divine sense and lay on hands stays the same. The usual paladin resistances also. I'm also trying to introduce a (somewhat) unique aura mechanic, that would include a bunch of the auras that are already present in the design or through spells. The paladin could have only one aura active at all times. So he'd have an "aura of blessing" (equivalent to a bless spell, 10-foot radius), and "aura of vitality" (similar to the spell) and so on, that are each usable one or more per day, the auras being usable as of a certain level and increasing in the number of uses as the paladin levels up. The above idea of the "divine shield" could possibly make its way into an aura also. The paladin would also get turn undead. I guess that's the gist of it. [/QUOTE]
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Spelless 5E paladin - have you played one?
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