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Spelless 5E paladin - have you played one?
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<blockquote data-quote="Vicaring" data-source="post: 6776828" data-attributes="member: 6803850"><p>Yes, actually, I have come up with a spell-less paladin. I call it a Zealot, and it's a Fighter subclass:</p><p></p><p>FIGHTER — ZEALOT</p><p></p><p>PERSEVERANCE</p><p></p><p>Beginning at 3rd level, you gain a number of Perseverance Dice equal to your charisma modifier (minimum 1). If your charisma modifier increases, so does your number of Perseverance Dice. You can roll one of these dice any time you would normally roll a die, and add the results together for a final result. Your Perseverance Dice start out as a d8, but increase to d10 at 10th level and d12 at 18th level. You regain Perseverance Dice upon finishing a short or long rest.</p><p></p><p>DEFIANCE</p><p></p><p>Starting at 7th level, you cannot be charmed or frightened. Additionally, you are proficient in charisma saving throws.</p><p></p><p>TIRELESS</p><p></p><p>Beginning at 10th level, you can use a bonus action to spend a Perseverance Die to increase your hit points. Roll the Perseverance Die and add your charisma modifier. The result is the number of hit points that you have gained. Additionally, you can use an action to spend a Perseverance Die in order to reduce your exhaustion by one level; you do not roll the die to do this.</p><p></p><p>CONFIDENCE</p><p></p><p>Beginning at 15th level, others take heart when they are near you, pushing themselves beyond their normal limits. When a creature within 30 feet of you rolls a die, you may use your reaction to roll a Perseverance Die and add the result to the creature’s roll.</p><p></p><p>SACRIFICE</p><p></p><p>Beginning at 18th level, when you take damage from any source, you may use a reaction to roll a d12 and add the result to your damage taken in order to gain a Perseverance Die.</p></blockquote><p></p>
[QUOTE="Vicaring, post: 6776828, member: 6803850"] Yes, actually, I have come up with a spell-less paladin. I call it a Zealot, and it's a Fighter subclass: FIGHTER — ZEALOT PERSEVERANCE Beginning at 3rd level, you gain a number of Perseverance Dice equal to your charisma modifier (minimum 1). If your charisma modifier increases, so does your number of Perseverance Dice. You can roll one of these dice any time you would normally roll a die, and add the results together for a final result. Your Perseverance Dice start out as a d8, but increase to d10 at 10th level and d12 at 18th level. You regain Perseverance Dice upon finishing a short or long rest. DEFIANCE Starting at 7th level, you cannot be charmed or frightened. Additionally, you are proficient in charisma saving throws. TIRELESS Beginning at 10th level, you can use a bonus action to spend a Perseverance Die to increase your hit points. Roll the Perseverance Die and add your charisma modifier. The result is the number of hit points that you have gained. Additionally, you can use an action to spend a Perseverance Die in order to reduce your exhaustion by one level; you do not roll the die to do this. CONFIDENCE Beginning at 15th level, others take heart when they are near you, pushing themselves beyond their normal limits. When a creature within 30 feet of you rolls a die, you may use your reaction to roll a Perseverance Die and add the result to the creature’s roll. SACRIFICE Beginning at 18th level, when you take damage from any source, you may use a reaction to roll a d12 and add the result to your damage taken in order to gain a Perseverance Die. [/QUOTE]
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Spelless 5E paladin - have you played one?
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