Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spellfire & Recharing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1179930" data-attributes="member: 14214"><p>3.0 or 3.5 - neither really changes the effect of rules on what you've asked.</p><p></p><p>I'm a GM and a player who's been on both sides of this question before.</p><p></p><p>1) This is actually technically correct according to the rules AND the flavor text of spellfire. Any reasonably intelligent mage would figure out that he can absorb spells cast at him by preparing for it. Regardless of being in combat or not, the mage can choose to absorb the spell targeting himself. Using a familiar to deliver the touch spell is just merely clever and inventive - such things should be rewarded.</p><p></p><p>2) I'm not sure your wording is quite accurate. Is it like this</p><p></p><p>rnd1: cast spiritual hammer to attack self</p><p>rnd2: rdy spellfire absorb when hit</p><p>rnd3: when hit, absorb hammer.</p><p></p><p>?</p><p></p><p>If so, then yes, technically he can absorb the hammer as it 'strikes like a spell' and must overcome spell resistance.</p><p></p><p>You don't need combat to ready an action. You just need conflict of a nature that is best ajudicated by the initiative stack.</p><p></p><p></p><p>FYI: Some of the best methods by which you can counter a spellfire wielder:</p><p></p><p>A) overloading on spells (keep throwing little spells at him till he blows up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>B) antimagic fields</p><p></p><p>C) sneaking cursed magic items of SR onto him (SR is applied BEFORE the spell is absorbed)</p><p></p><p>D) mixing SR into most of his items... Particularly vicious with magic items they really want.</p><p></p><p>E) House rule that a spellfire wielder below max 'automatically' absorbs spells targeting them... including 'cure' 'heal', etc.</p><p></p><p>F) Spellfire wielders are creatures of intense mystical energies and nature. Many, many, many organizations would love to 'coerce' one into working for them, or capturing one to study the effect and potentially duplicate it. Can get as vicious as you want it to get.</p><p></p><p></p><p>And if all else fails - don't target the spellfire wielder directly. Disintegrate the ground below them, levitate rocks over thier heads, etc.</p><p></p><p>Spellfire is incredibly powerful and it takes agility of mind for a GM to keep it from unbalancing the game.</p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1179930, member: 14214"] 3.0 or 3.5 - neither really changes the effect of rules on what you've asked. I'm a GM and a player who's been on both sides of this question before. 1) This is actually technically correct according to the rules AND the flavor text of spellfire. Any reasonably intelligent mage would figure out that he can absorb spells cast at him by preparing for it. Regardless of being in combat or not, the mage can choose to absorb the spell targeting himself. Using a familiar to deliver the touch spell is just merely clever and inventive - such things should be rewarded. 2) I'm not sure your wording is quite accurate. Is it like this rnd1: cast spiritual hammer to attack self rnd2: rdy spellfire absorb when hit rnd3: when hit, absorb hammer. ? If so, then yes, technically he can absorb the hammer as it 'strikes like a spell' and must overcome spell resistance. You don't need combat to ready an action. You just need conflict of a nature that is best ajudicated by the initiative stack. FYI: Some of the best methods by which you can counter a spellfire wielder: A) overloading on spells (keep throwing little spells at him till he blows up :) ) B) antimagic fields C) sneaking cursed magic items of SR onto him (SR is applied BEFORE the spell is absorbed) D) mixing SR into most of his items... Particularly vicious with magic items they really want. E) House rule that a spellfire wielder below max 'automatically' absorbs spells targeting them... including 'cure' 'heal', etc. F) Spellfire wielders are creatures of intense mystical energies and nature. Many, many, many organizations would love to 'coerce' one into working for them, or capturing one to study the effect and potentially duplicate it. Can get as vicious as you want it to get. And if all else fails - don't target the spellfire wielder directly. Disintegrate the ground below them, levitate rocks over thier heads, etc. Spellfire is incredibly powerful and it takes agility of mind for a GM to keep it from unbalancing the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Spellfire & Recharing
Top