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Spellfire & Recharing
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<blockquote data-quote="Bouncer" data-source="post: 1181540" data-attributes="member: 10444"><p>Thanks for all your thoughts and inputs.</p><p></p><p>I feel that if I allow Spellfire in my campaign(RtToEE), I should allow the player to use the feat without me trying to punish him. </p><p></p><p>Some aspects have been cleared:</p><p>1) The evil demand after persons wielding this power</p><p>2) The wielder's ability to recharge himself through creative methods.</p><p>3) The destructive power an optimised wielder can unleash.</p><p></p><p>My player has already laid up his carrier plans for me:</p><p>Dwarf with con 18, Monk to church of Mystra.</p><p>Monk2/Transmutaioner 3/Spellfire wielder x where x is at least 5.</p><p></p><p>The build seems oright from role playing aspect. He will use his familiar's "deliver touch attacks" to recharge himself when necessary. The monk part allows this monk to use mage armor, shield and enlarge to power up his improved grapple attacks. AC is hight (20+) and Bulls strength and other level 2 buff spells make him a formidable fighter while he improves his spellfire abilities.</p><p></p><p>This is not a munchkin build as I see it. He will fry some of the bad guys in my campaign quite fast, but I should survive it. </p><p></p><p>It is not possible to overload a Spellfire wielder. He must ready an action to absorb it and the excess levels above his constitution will affect him. I can not see myself being too harsh to him just because he has spellfire ability.</p><p></p><p>Do you think that I will regret allowing him Spellfire feat?</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="Bouncer, post: 1181540, member: 10444"] Thanks for all your thoughts and inputs. I feel that if I allow Spellfire in my campaign(RtToEE), I should allow the player to use the feat without me trying to punish him. Some aspects have been cleared: 1) The evil demand after persons wielding this power 2) The wielder's ability to recharge himself through creative methods. 3) The destructive power an optimised wielder can unleash. My player has already laid up his carrier plans for me: Dwarf with con 18, Monk to church of Mystra. Monk2/Transmutaioner 3/Spellfire wielder x where x is at least 5. The build seems oright from role playing aspect. He will use his familiar's "deliver touch attacks" to recharge himself when necessary. The monk part allows this monk to use mage armor, shield and enlarge to power up his improved grapple attacks. AC is hight (20+) and Bulls strength and other level 2 buff spells make him a formidable fighter while he improves his spellfire abilities. This is not a munchkin build as I see it. He will fry some of the bad guys in my campaign quite fast, but I should survive it. It is not possible to overload a Spellfire wielder. He must ready an action to absorb it and the excess levels above his constitution will affect him. I can not see myself being too harsh to him just because he has spellfire ability. Do you think that I will regret allowing him Spellfire feat? Thanks [/QUOTE]
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