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*Dungeons & Dragons
Spellfire... Too powerful?
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<blockquote data-quote="kreynolds" data-source="post: 185296" data-attributes="member: 2829"><p>Don't forget about the Red Wizards of Thay. They'd absolutely LOVE to get their hands on a spellfire wielder! And they aren't exactly a "small" organization either.</p><p></p><p>I have a spellfire wielder in one of my games. I don't have a problem at all with the massive amounts of damage he can deal out, nor do I have a problem with him healing himself or others. Being a spellfire wielder is dangerous indeed, with many evil groups hunting you down like a mangy dog. Your life will never slow down, it will never get easier, and you will never experience the peace and serenity that many retired adventurers and commoners get to have. Half the world will love you and beg you for your strength and aid. While the other half of the world will want to study you, experiment on you, or worse, simply kill you. It's bad enough that all of the organizations in Lords of Darkness, and then some, will want a piece of you, but the worst part is that even some of the "good" ones, such as the harpers, won't have anything to do with you.</p><p></p><p>There is the balance, ladies and gentlemen. It's all about the roleplay and the type of game. A game should be designed around a spellfire wielder. Otherwise, it just doesn't work.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 185296, member: 2829"] Don't forget about the Red Wizards of Thay. They'd absolutely LOVE to get their hands on a spellfire wielder! And they aren't exactly a "small" organization either. I have a spellfire wielder in one of my games. I don't have a problem at all with the massive amounts of damage he can deal out, nor do I have a problem with him healing himself or others. Being a spellfire wielder is dangerous indeed, with many evil groups hunting you down like a mangy dog. Your life will never slow down, it will never get easier, and you will never experience the peace and serenity that many retired adventurers and commoners get to have. Half the world will love you and beg you for your strength and aid. While the other half of the world will want to study you, experiment on you, or worse, simply kill you. It's bad enough that all of the organizations in Lords of Darkness, and then some, will want a piece of you, but the worst part is that even some of the "good" ones, such as the harpers, won't have anything to do with you. There is the balance, ladies and gentlemen. It's all about the roleplay and the type of game. A game should be designed around a spellfire wielder. Otherwise, it just doesn't work. [/QUOTE]
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Spellfire... Too powerful?
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