Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Spellfire Wielder feat - usable?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruleslawyer" data-source="post: 135816" data-attributes="member: 1757"><p>It's good, but it's also meant to be a plot device as much as a character ability. It's expected that a spellfire wielder will be the target of attempts by various groups to either capture the secret of her spellfire, or erase the wielder from existence entirely. </p><p></p><p>In general, spellfire is a quirky, chaotic concept that is an odd fit with the game-balance priorities of 3e and therefore gets called "broken" or "munchkin" by some of our compatriots on these boards. However, spellfire really is about how you DM it. If your game revolves around carefully-balanced challenges that would be shattered by the once-in-a-blue-moon 18d6 attack that is possible from a spellfire wielder, then don't let the feat into your game. If you're OK with building this kind of random element into your game, and making it an actual part of the RP and combat challenge of your campaign, then include it!</p><p></p><p>Oh, and yes: the biggest design flaw w.r.t. spellfire is that the best use of the ability isn't to absorb hostile magic, but to be "charged up" by friendly party spellcasters during a rest period. I haven't figured out a solution to this one; suggestions are welcome!</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 135816, member: 1757"] It's good, but it's also meant to be a plot device as much as a character ability. It's expected that a spellfire wielder will be the target of attempts by various groups to either capture the secret of her spellfire, or erase the wielder from existence entirely. In general, spellfire is a quirky, chaotic concept that is an odd fit with the game-balance priorities of 3e and therefore gets called "broken" or "munchkin" by some of our compatriots on these boards. However, spellfire really is about how you DM it. If your game revolves around carefully-balanced challenges that would be shattered by the once-in-a-blue-moon 18d6 attack that is possible from a spellfire wielder, then don't let the feat into your game. If you're OK with building this kind of random element into your game, and making it an actual part of the RP and combat challenge of your campaign, then include it! Oh, and yes: the biggest design flaw w.r.t. spellfire is that the best use of the ability isn't to absorb hostile magic, but to be "charged up" by friendly party spellcasters during a rest period. I haven't figured out a solution to this one; suggestions are welcome! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Spellfire Wielder feat - usable?
Top