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Spellfire Wielder feat - usable?
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<blockquote data-quote="Warchild" data-source="post: 138027" data-attributes="member: 769"><p><strong>Re: Uh....</strong></p><p></p><p></p><p></p><p>Well Firstly, you don't need to defend FR against me, i play the game every other week and i thinks its just fine. But i am alos being frank about it...FR is overpowered. Now to specifics</p><p></p><p>First Arch Mage..its only overpowered depending on how you look at things. It does give up some stuff, in order to gain other stuff. Some people just value utility over power. i don't have a major problem with it.</p><p></p><p>Divine Champion - overpowered. There is no reason a fighter shouldn't get this class (mechanically speaking of course). It requirements are quite weak and there is no draw back. You get 2 feats (don't lose anything there), full combat, D10 HD, TWO superior saves, Lay on hands, Smite Infidel, Sacred Defense, Divine wrath, and a better skill list(religion and the all mighty Spot). Overpowered. Its the sort of thing FR-bashers...well, bash.</p><p></p><p>Guild Thief...same thing, next to no significant requirements and its WAY better than actually being a rogue. It has 2 less skill points, but Leadership bonuses, FEATS, no loss in uncanny dodge, better sneak attack (almost certaintly), makes getting this class imperative for anyone wanting to keep up with other characters.</p><p></p><p>Heirophant....the Arch Mage divine counterpart.....except that is requirements are much weaker than the Arch Mage and they don't have to sacrifice spell slots to get their abilities. ouch.</p><p></p><p>Shadow Adept????!!!....come on. The only drawback to the TON of powerful abilities and spell boosts they get is the requirement is the lost of 2 Wisdom points, they can't cast spells with the LIGHT descriptor(oh darn), and their Caster level for Evocation and Transmutation is minus 1. Plus, they can get out of the Wisdom loss at that.</p><p></p><p>I could desrcibe more, but i don't have the time or energy.</p><p></p><p>I like the Forgotten Realms. I also am honest that it is a power gamers paradise. Not that they are alone are in this these days, i've never a more blantant power up book than Masters of The Wild, which is supposedly default Greyhawk. sheesh!</p></blockquote><p></p>
[QUOTE="Warchild, post: 138027, member: 769"] [b]Re: Uh....[/b] Well Firstly, you don't need to defend FR against me, i play the game every other week and i thinks its just fine. But i am alos being frank about it...FR is overpowered. Now to specifics First Arch Mage..its only overpowered depending on how you look at things. It does give up some stuff, in order to gain other stuff. Some people just value utility over power. i don't have a major problem with it. Divine Champion - overpowered. There is no reason a fighter shouldn't get this class (mechanically speaking of course). It requirements are quite weak and there is no draw back. You get 2 feats (don't lose anything there), full combat, D10 HD, TWO superior saves, Lay on hands, Smite Infidel, Sacred Defense, Divine wrath, and a better skill list(religion and the all mighty Spot). Overpowered. Its the sort of thing FR-bashers...well, bash. Guild Thief...same thing, next to no significant requirements and its WAY better than actually being a rogue. It has 2 less skill points, but Leadership bonuses, FEATS, no loss in uncanny dodge, better sneak attack (almost certaintly), makes getting this class imperative for anyone wanting to keep up with other characters. Heirophant....the Arch Mage divine counterpart.....except that is requirements are much weaker than the Arch Mage and they don't have to sacrifice spell slots to get their abilities. ouch. Shadow Adept????!!!....come on. The only drawback to the TON of powerful abilities and spell boosts they get is the requirement is the lost of 2 Wisdom points, they can't cast spells with the LIGHT descriptor(oh darn), and their Caster level for Evocation and Transmutation is minus 1. Plus, they can get out of the Wisdom loss at that. I could desrcibe more, but i don't have the time or energy. I like the Forgotten Realms. I also am honest that it is a power gamers paradise. Not that they are alone are in this these days, i've never a more blantant power up book than Masters of The Wild, which is supposedly default Greyhawk. sheesh! [/QUOTE]
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Spellfire Wielder feat - usable?
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