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General Tabletop Discussion
*TTRPGs General
Spellfire Wielder feat - usable?
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<blockquote data-quote="jasamcarl" data-source="post: 138125" data-attributes="member: 1251"><p><strong>Now to the Divine Champion</strong></p><p></p><p>As my ealier post indicated, prcs are actually a BALANCING factor in certain cases by making some concepts viable within the rules, to an extent, the Divine Champion is one of them. By my count, a fighter who takes this prc will loose a net of one fighter feat. Not much when you look down the list of abilities and the will save huh? But consider that some of these abilities are cha dependent, a usual dump stat for most fighters. Now note that the that the prc is Five levels, the class level being a precondition for Lay on Hands along with Charisma. Now take a look at the BAB req..you won't be seeing this prc until 8th level...that healing is looking pretty minor....The smite ability is subject not just to the dm's choice of monsters, which have a sound mechanical basis as well as encounter charts to provide some degree of consistency, but to the DMs choice of his npc's PATRON DIETYs... a somewhat passive ability. Now take a look at the Weapon Focus requirement, right on target right? But the bonus feats provided do not allow weapon spec, a logical choice at this level for any fighter with weapon focus, because at this point the marginal benefit of taking on new 'feat chains' begins to decline, you now want power.</p><p></p><p>All in all, i would agree that the Divine Champion is marginally more powerful than would be a straight fighter, but i would challenge a fellow player to know the difference, or the dm for that matter. Balance is always a touchy standard, but this prc is in line with the core classes and far more on target then many(probably most) third party efforts. One has to imagine 'in-play' scenarios as oppossed to going 'jee-wiz' at listed abilities.</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 138125, member: 1251"] [b]Now to the Divine Champion[/b] As my ealier post indicated, prcs are actually a BALANCING factor in certain cases by making some concepts viable within the rules, to an extent, the Divine Champion is one of them. By my count, a fighter who takes this prc will loose a net of one fighter feat. Not much when you look down the list of abilities and the will save huh? But consider that some of these abilities are cha dependent, a usual dump stat for most fighters. Now note that the that the prc is Five levels, the class level being a precondition for Lay on Hands along with Charisma. Now take a look at the BAB req..you won't be seeing this prc until 8th level...that healing is looking pretty minor....The smite ability is subject not just to the dm's choice of monsters, which have a sound mechanical basis as well as encounter charts to provide some degree of consistency, but to the DMs choice of his npc's PATRON DIETYs... a somewhat passive ability. Now take a look at the Weapon Focus requirement, right on target right? But the bonus feats provided do not allow weapon spec, a logical choice at this level for any fighter with weapon focus, because at this point the marginal benefit of taking on new 'feat chains' begins to decline, you now want power. All in all, i would agree that the Divine Champion is marginally more powerful than would be a straight fighter, but i would challenge a fellow player to know the difference, or the dm for that matter. Balance is always a touchy standard, but this prc is in line with the core classes and far more on target then many(probably most) third party efforts. One has to imagine 'in-play' scenarios as oppossed to going 'jee-wiz' at listed abilities. [/QUOTE]
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Spellfire Wielder feat - usable?
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