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General Tabletop Discussion
*TTRPGs General
Spellfire Wielder feat - usable?
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<blockquote data-quote="Warchild" data-source="post: 138721" data-attributes="member: 769"><p><strong>Re: Yes, but......</strong></p><p></p><p></p><p></p><p>Well chalk it up to a difference of opinion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>What stresses me (ok, not really) is that you keep using the lay on hands and smite infidel as passive gains, but when added the oteh Divine Champions other gains, the whole is certaintly not passive. Also i just don't think that 1 less feat inhibits a character from doing high amounts of damage, the character would end up with 10 feats instead of 11. I just don't think 2 feats and 6 skill points (assuming cross class) balances off against 2 feats, cure ability, smite ability, +2 vs divine magic (much better than any 1 feat....except maybe spellfire...hehe), and a total gain of an additional +3 Reflex save (again better than Lightning Reflexes). Now the extra feats, reflex save, and Divine resistance aside, the skills, lay on hands, and extra skills are passive, as you say. But then so, are the requirements for the prestige class. A prestige class with no drawbacks or real costs is a red flag...IMHO naturally! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>Monte has also criticised some CR's for being too low as well, because the combination of abilities that make some of the creatures much tougher than theit CR's and BAB/HD would indicate. </p><p></p><p></p><p></p><p>I have as well. Its nice for one for this discussions to actually remain civil for once! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Warchild, post: 138721, member: 769"] [b]Re: Yes, but......[/b] Well chalk it up to a difference of opinion. :) What stresses me (ok, not really) is that you keep using the lay on hands and smite infidel as passive gains, but when added the oteh Divine Champions other gains, the whole is certaintly not passive. Also i just don't think that 1 less feat inhibits a character from doing high amounts of damage, the character would end up with 10 feats instead of 11. I just don't think 2 feats and 6 skill points (assuming cross class) balances off against 2 feats, cure ability, smite ability, +2 vs divine magic (much better than any 1 feat....except maybe spellfire...hehe), and a total gain of an additional +3 Reflex save (again better than Lightning Reflexes). Now the extra feats, reflex save, and Divine resistance aside, the skills, lay on hands, and extra skills are passive, as you say. But then so, are the requirements for the prestige class. A prestige class with no drawbacks or real costs is a red flag...IMHO naturally! :) Monte has also criticised some CR's for being too low as well, because the combination of abilities that make some of the creatures much tougher than theit CR's and BAB/HD would indicate. I have as well. Its nice for one for this discussions to actually remain civil for once! :) [/QUOTE]
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Spellfire Wielder feat - usable?
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