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Spellfire Wielder feat - usable?
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<blockquote data-quote="Renshai" data-source="post: 140961" data-attributes="member: 1061"><p>Humanophile wrote:</p><p></p><p></p><p>Once again, I believe power/balance will always rest in the hands of the DM and the type of game he or she runs. An abusive player can make a mockery of any game system. Its not the system’s fault or the options that it presents. D&D is designed for variant support of what we call “modern fantasy”. Modern fantasy is a fairly large slate for any set of rules or game to encompass. People will always have their view of what they think works and doesn’t work within that paradigm. </p><p></p><p></p><p></p><p></p><p>Well, I would give more weight to your views if I hadn’t playtested every major incarnation of the Third Edition rules since it’s first playtest release. Including Forgotten Realms and some Class Building Books. We took our work very seriously and playtested every aspect of the game that we could. It was never a case of justifying a game option because we were giving them “our characters”. In many cases I allowed the munchkin player in our group (every group has one don’t they?) have free reign of the feats. In fact I still let him look at every feat to get his reaction. Spellfire didn’t impress him at all. He understood the roleplaying stigma that came with it. Although he did comment that the feat would make for some great instances of roleplaying within the game. I don’t see one thing wrong with that.</p><p></p><p></p><p></p><p></p><p>As I stated above, encompassing something as varied as modern fantasy is difficult. Mistakes will happen. Of course, I don’t see anything wrong with any of the things you listed above. Except Harm. That was a mistake… but one that is easily fixed. </p><p></p><p>Indeed. Playtesters are just players. But players that take pride in trying to help create good game material. Above is where your post loses credibility. Your labeling of playtesters and people who enjoy the Realms has power gamers is a tired old argument that really irks me. I’ve run the Realms for over ten years, and never run a “High Power Game”. In that regard, we had no prejudices during play. We sat down with a blank slate and tested things on many levels by creating characters, converting characters, creating situations and sometimes just trying to see if we could break do something that would break down the game. The first draft of the Forgotten Playtest rules was terrible. It was so insanely powerful that you would be holding on to the FRCS for dear life if you saw them. In the case of those rules we gave feedback that helped changed the rules to their current status.</p></blockquote><p></p>
[QUOTE="Renshai, post: 140961, member: 1061"] Humanophile wrote: Once again, I believe power/balance will always rest in the hands of the DM and the type of game he or she runs. An abusive player can make a mockery of any game system. Its not the system’s fault or the options that it presents. D&D is designed for variant support of what we call “modern fantasy”. Modern fantasy is a fairly large slate for any set of rules or game to encompass. People will always have their view of what they think works and doesn’t work within that paradigm. Well, I would give more weight to your views if I hadn’t playtested every major incarnation of the Third Edition rules since it’s first playtest release. Including Forgotten Realms and some Class Building Books. We took our work very seriously and playtested every aspect of the game that we could. It was never a case of justifying a game option because we were giving them “our characters”. In many cases I allowed the munchkin player in our group (every group has one don’t they?) have free reign of the feats. In fact I still let him look at every feat to get his reaction. Spellfire didn’t impress him at all. He understood the roleplaying stigma that came with it. Although he did comment that the feat would make for some great instances of roleplaying within the game. I don’t see one thing wrong with that. As I stated above, encompassing something as varied as modern fantasy is difficult. Mistakes will happen. Of course, I don’t see anything wrong with any of the things you listed above. Except Harm. That was a mistake… but one that is easily fixed. Indeed. Playtesters are just players. But players that take pride in trying to help create good game material. Above is where your post loses credibility. Your labeling of playtesters and people who enjoy the Realms has power gamers is a tired old argument that really irks me. I’ve run the Realms for over ten years, and never run a “High Power Game”. In that regard, we had no prejudices during play. We sat down with a blank slate and tested things on many levels by creating characters, converting characters, creating situations and sometimes just trying to see if we could break do something that would break down the game. The first draft of the Forgotten Playtest rules was terrible. It was so insanely powerful that you would be holding on to the FRCS for dear life if you saw them. In the case of those rules we gave feedback that helped changed the rules to their current status. [/QUOTE]
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