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General Tabletop Discussion
*TTRPGs General
Spellfire Wielder feat - usable?
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<blockquote data-quote="Shard O'Glase" data-source="post: 142841" data-attributes="member: 1134"><p>Mythandlore covered this fine but to add to and duplicate some of those comments. Clerics are seen by some to be better spellcasters. I'm not sure where I fall in this, but I think at least they are equal in just spellcasting add everything else and they are better overall. As for spellcasting, some say they have worse spells, sighting spells like teleport, damaging attack spells, fly, haste etc. Others say spell selection about equal, wizards get those sure, but clerics get healing, better div, and once they hit 9th level their direct damage spells equal the wizard, and in some cases surpass the wizard. Storm of vengence, and fire storm being two good examples. Add in that wizards have to learn their spells, and have to carry around spellbooks, while clerics just instantly know all their spells and have a better prep policy with no sleep needed, and no spell books and thye start looking good. Add in more spells per day even without domains, and with domains lots more spells per day, and then the ability to swap spells for heal/inflict spells freeing them up to prepare other spells etc.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 142841, member: 1134"] Mythandlore covered this fine but to add to and duplicate some of those comments. Clerics are seen by some to be better spellcasters. I'm not sure where I fall in this, but I think at least they are equal in just spellcasting add everything else and they are better overall. As for spellcasting, some say they have worse spells, sighting spells like teleport, damaging attack spells, fly, haste etc. Others say spell selection about equal, wizards get those sure, but clerics get healing, better div, and once they hit 9th level their direct damage spells equal the wizard, and in some cases surpass the wizard. Storm of vengence, and fire storm being two good examples. Add in that wizards have to learn their spells, and have to carry around spellbooks, while clerics just instantly know all their spells and have a better prep policy with no sleep needed, and no spell books and thye start looking good. Add in more spells per day even without domains, and with domains lots more spells per day, and then the ability to swap spells for heal/inflict spells freeing them up to prepare other spells etc. [/QUOTE]
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Spellfire Wielder feat - usable?
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