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Spellfire wielder
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<blockquote data-quote="andargor" data-source="post: 907611" data-attributes="member: 7231"><p>I agree for <em>Heal</em>. But let's take a 7th level cleric compared to a something5/Spellfire Channeler2. This is purely an academic exercise, not criticism.</p><p></p><p>The cleric, assuming 18 Wis, has 6/5/4/3/2 spells available that can be spontaneously cast as cures. Unless he has the Healing domain, but bear with me.</p><p></p><p>Thats: </p><p></p><p>6 x Cure Minor Wounds = 6 hp</p><p>5 x Cure Light Wounds = 5 * (1d8 + 5) = 5d8 + 25 = 30 - 65 hp</p><p>4 x Cure Moderate Wounds = 4 * (2d8 + 7) = 8d8 + 28 = 36 - 94 hp</p><p>3 x Cure Serious Wounds = 3 * (3d8 + 7) = 9d8 + 21 = 30 - 93 hp</p><p>2 x Cure Critical Wounds = 2 * (4d8 + 7) = 8d8 + 14 = 22 - 78 hp</p><p></p><p>(Which is interesting, as the second level slots seem to be overall more effective for that level of cleric, but I digress)</p><p></p><p>Assuming the Spellfire Channeler has 18 Con, and stores his max up to Con (without "overstoring"), He can therefore heal:</p><p></p><p>18d4+18 = 36 - 90 hp</p><p></p><p>So a full complement of spellfire levels is roughly equivalent to all 2nd or 3rd level cleric slots, or one and a quarter 4th level slots.</p><p></p><p>So, yes, the cleric is more effective overall, but spellfire sure holds it's weight considering that the cleric has to use up these slots just for cures, and that the Spellfire Channeler has his normal caster slots untouched. If he's a 5th level cleric to boot, or a paladin, the difference becomes meaningless. The advantages and disadvantages more or less cancel out.</p><p></p><p>Andargor</p></blockquote><p></p>
[QUOTE="andargor, post: 907611, member: 7231"] I agree for [i]Heal[/i]. But let's take a 7th level cleric compared to a something5/Spellfire Channeler2. This is purely an academic exercise, not criticism. The cleric, assuming 18 Wis, has 6/5/4/3/2 spells available that can be spontaneously cast as cures. Unless he has the Healing domain, but bear with me. Thats: 6 x Cure Minor Wounds = 6 hp 5 x Cure Light Wounds = 5 * (1d8 + 5) = 5d8 + 25 = 30 - 65 hp 4 x Cure Moderate Wounds = 4 * (2d8 + 7) = 8d8 + 28 = 36 - 94 hp 3 x Cure Serious Wounds = 3 * (3d8 + 7) = 9d8 + 21 = 30 - 93 hp 2 x Cure Critical Wounds = 2 * (4d8 + 7) = 8d8 + 14 = 22 - 78 hp (Which is interesting, as the second level slots seem to be overall more effective for that level of cleric, but I digress) Assuming the Spellfire Channeler has 18 Con, and stores his max up to Con (without "overstoring"), He can therefore heal: 18d4+18 = 36 - 90 hp So a full complement of spellfire levels is roughly equivalent to all 2nd or 3rd level cleric slots, or one and a quarter 4th level slots. So, yes, the cleric is more effective overall, but spellfire sure holds it's weight considering that the cleric has to use up these slots just for cures, and that the Spellfire Channeler has his normal caster slots untouched. If he's a 5th level cleric to boot, or a paladin, the difference becomes meaningless. The advantages and disadvantages more or less cancel out. Andargor [/QUOTE]
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