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Spellfire
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<blockquote data-quote="AuraSeer" data-source="post: 296529" data-attributes="member: 1331"><p>Spellfire is a tremendously powerful feat. I believe that as written, it can't be taken without DM approval. (Maybe that's not actually in the feat text, though. I haven't got my FRCS to check.) It does make a character hard to kill with magic. Not impossible-- there's a limit on his spellfire storage, so you could overload him if you try hard enough-- but difficult.</p><p></p><p>The downside to the feat is mostly RP: every wizard on the planet wants to either get the secret of Spellfire, or keep it out of the hands of his enemies. Your rogue should have to constantly put up with the attacks by people who want him captured or dead. Smart enemies will claim he's a criminal, offer a reward, and post his picture in every town, so that even local law enforcement is after him.</p><p></p><p>Stopping the rogue from throwing bolts is easy: don't hit him with magic! If the enemies aren't kind enough to recharge him all the time, he'll quickly run dry. That leaves him with just his rogue abilities.</p><p></p><p>If you're having real trouble, note that his magic immunity doesn't extend to his friends. Take out the rest of the party with a Chained <em>Hold Person</em> (and maybe a <em>Polymorph Other</em> for anyone with a high Will save). Then let the rogue deal with a dozen melee combatants, all by himself.</p><p></p><p>As for allowing sneak attack damage on spellfire bolts, that's controversial. Right now there's a thread discussing sneak attacks with rays, and it was up to 7 pages last time I checked. So let's say that it's a DM call, and leave it at that. (Please?)</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 296529, member: 1331"] Spellfire is a tremendously powerful feat. I believe that as written, it can't be taken without DM approval. (Maybe that's not actually in the feat text, though. I haven't got my FRCS to check.) It does make a character hard to kill with magic. Not impossible-- there's a limit on his spellfire storage, so you could overload him if you try hard enough-- but difficult. The downside to the feat is mostly RP: every wizard on the planet wants to either get the secret of Spellfire, or keep it out of the hands of his enemies. Your rogue should have to constantly put up with the attacks by people who want him captured or dead. Smart enemies will claim he's a criminal, offer a reward, and post his picture in every town, so that even local law enforcement is after him. Stopping the rogue from throwing bolts is easy: don't hit him with magic! If the enemies aren't kind enough to recharge him all the time, he'll quickly run dry. That leaves him with just his rogue abilities. If you're having real trouble, note that his magic immunity doesn't extend to his friends. Take out the rest of the party with a Chained [i]Hold Person[/i] (and maybe a [i]Polymorph Other[/i] for anyone with a high Will save). Then let the rogue deal with a dozen melee combatants, all by himself. As for allowing sneak attack damage on spellfire bolts, that's controversial. Right now there's a thread discussing sneak attacks with rays, and it was up to 7 pages last time I checked. So let's say that it's a DM call, and leave it at that. (Please?) [/QUOTE]
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