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<blockquote data-quote="Mr.Binx" data-source="post: 296587" data-attributes="member: 4691"><p>Hehe... that thread actually digressed into a heated debate over readied and delayed actions a couple pages in. Sneak attacks with ray spells and energy projectiles are fully published in <em>Tome & Blood</em> for those who wish to know how they work.</p><p></p><p>Back to the topic tho'. I agree with the majority stance on this one. This is the kind of stuff I like to have players throw at me as a DM. If I were running the game, I would use some rather sneaky tactics to make some evil NPCs have the spellfire wielder do their dirty work. Get him in trouble with the law and everything takes a change. The law normally has access to powerful NPCs that could be used to capture the individual while the evil characters send out assassins to squelch the player if he becomes a threat to them. Let someone wield that much power and then you get to find out if he would actually wield it with responsibility or if it ends up digging his grave. Remember that all your threats need not be magical. The more magic you toss at the character, the more power you give him. The individuals who hunt him will be well aware of this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Mr.Binx, post: 296587, member: 4691"] Hehe... that thread actually digressed into a heated debate over readied and delayed actions a couple pages in. Sneak attacks with ray spells and energy projectiles are fully published in [i]Tome & Blood[/i] for those who wish to know how they work. Back to the topic tho'. I agree with the majority stance on this one. This is the kind of stuff I like to have players throw at me as a DM. If I were running the game, I would use some rather sneaky tactics to make some evil NPCs have the spellfire wielder do their dirty work. Get him in trouble with the law and everything takes a change. The law normally has access to powerful NPCs that could be used to capture the individual while the evil characters send out assassins to squelch the player if he becomes a threat to them. Let someone wield that much power and then you get to find out if he would actually wield it with responsibility or if it ends up digging his grave. Remember that all your threats need not be magical. The more magic you toss at the character, the more power you give him. The individuals who hunt him will be well aware of this. :cool: [/QUOTE]
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