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Spellfletcher (and 4e inspired Path)
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<blockquote data-quote="adamda" data-source="post: 3934457" data-attributes="member: 22066"><p>Frukathka, I've got a few more ideas at the bottom of this post, and I highly recommend checking out Nifft's awesome content for his variant arcane archer class <a href="http://www.enworld.org/showthread.php?t=67172" target="_blank">here</a>. </p><p></p><p>I agree with both Tyonisius and Claudius Gaius that that cutting the first level spellcasting and reducing the HD to a d6 is a good compromise with power. I'll edit the class to show this, but now my mind is racing and I've got the thought to making this into a class that isn't built for me.</p><p></p><p>My own desires to make a powerful class have perhaps turned the PrC away from the simplicity yet flexibility I was looking for. Please bear with me (or don't, I'd fully understand <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) as I try something somewhat new. Hearing talk about the proposed 4e Paragon/Epic Paths has inspired me. We'll call it... a Heroic Path! Which is similar to racial substitution levels, now that I think about it...</p><p></p><p>~~~~~~~~~~</p><p><strong>Spellfletcher Path</strong></p><p><em>Type:</em> Heroic (level 6 or higher)</p><p><em>Base Class:</em> Arcane*</p><p><em>Length:</em> 5 levels</p><p><em>Requirements:</em> *Ability to cast second level arcane spells ; Point Blank Shot and Precise Shot feats</p><p></p><p>As a path, this is not a class one takes, but instead a template one applies to a certain number of class levels - in this case, five. The base class that is modified must be one that grants arcane spellcasting, and that met the arcane spellcasting requirement for the path. Once the path is begun, one cannot stray from it without abandoning all benefits and drawbacks from the path, and being unable to take the same path again. Thus, one must continue taking the base arcane spellcasting class for five full levels, with each level being modified by this template.</p><p></p><p>Hit die, base attack progression, skill points per level, skill list, saving throws, and spellcasting ability remain the same as the base class, as well as any abilities that may be gained. The changes are as follows:</p><p></p><p><strong>Drawbacks:</strong> Each level that is taken on this path provides a 10% chance of spell failure for casting spells without a bow in hand. Thus, after five levels one would have a 50% chance of spell failure if caught without a bow. Additionally, bow attacks suffer a morale penalty equal to the number of levels taken when unable to cast spells (such as being in an anti-magic zone). Lastly, all spells require a somatic component, if they do not already have one, that mimics the motion of drawing an arrow and firing it.</p><p></p><p><strong>Benefits:</strong> Each level that is taken on this path grants a single ability from the following list. There are two tiers, and the first three abilities must be from the first tier, while the last two may be from either. All abilities are Supernatural.</p><p></p><p>Tier One</p><p><em>Arcane Aim:</em> One may use their bow attack modifier for ranged attack spells. This includes a bow's enhancement bonus and applicable feats and abilities.</p><p><em>Soaring Spell:</em> One may use their bow range for spells with a close range. The range of the spell becomes the first range increment of the bow.</p><p><em>Residual Power:</em> The round following a spell being successfully cast, one gains an insight bonus to bow damage equal to the level of the spell slot used to cast the spell.</p><p><em>Lingering Focus:</em> The round following a spell being successfully cast, one gains an insight bonus to bow attack rolls equal to the level of the spell slot used to cast the spell.</p><p><em>Luck of the Wind:</em> Once per encounter, one may reroll a single ranged attack roll before the results of the roll are determined. The second roll must be taken, even if worse than the first.</p><p></p><p>Tier Two</p><p><em>Deep Spellfletching:</em> One may use the following critical threat range and multiplier for both their ranged attack roll spells and arrows - 19-20 x3. This does not stack with abilities such as keen or the Improved Critical feat.</p><p><em>Mobile Spellfletching:</em> When using the attack action with a ranged weapon or casting a spell that takes a standard action, you can move both before and after the action, provided that your total distance moved is not greater than your speed.</p><p><em>Fast Spellfletching:</em> When making a full attack action, one may make one extra attack with a bow as per the speed magic weapon special ability. Additionally, once per day one may cast any spell with a casting time of a standard action as a swift action.</p></blockquote><p></p>
[QUOTE="adamda, post: 3934457, member: 22066"] Frukathka, I've got a few more ideas at the bottom of this post, and I highly recommend checking out Nifft's awesome content for his variant arcane archer class [URL=http://www.enworld.org/showthread.php?t=67172]here[/URL]. I agree with both Tyonisius and Claudius Gaius that that cutting the first level spellcasting and reducing the HD to a d6 is a good compromise with power. I'll edit the class to show this, but now my mind is racing and I've got the thought to making this into a class that isn't built for me. My own desires to make a powerful class have perhaps turned the PrC away from the simplicity yet flexibility I was looking for. Please bear with me (or don't, I'd fully understand ;) ) as I try something somewhat new. Hearing talk about the proposed 4e Paragon/Epic Paths has inspired me. We'll call it... a Heroic Path! Which is similar to racial substitution levels, now that I think about it... ~~~~~~~~~~ [b]Spellfletcher Path[/b] [i]Type:[/i] Heroic (level 6 or higher) [i]Base Class:[/i] Arcane* [i]Length:[/i] 5 levels [i]Requirements:[/i] *Ability to cast second level arcane spells ; Point Blank Shot and Precise Shot feats As a path, this is not a class one takes, but instead a template one applies to a certain number of class levels - in this case, five. The base class that is modified must be one that grants arcane spellcasting, and that met the arcane spellcasting requirement for the path. Once the path is begun, one cannot stray from it without abandoning all benefits and drawbacks from the path, and being unable to take the same path again. Thus, one must continue taking the base arcane spellcasting class for five full levels, with each level being modified by this template. Hit die, base attack progression, skill points per level, skill list, saving throws, and spellcasting ability remain the same as the base class, as well as any abilities that may be gained. The changes are as follows: [b]Drawbacks:[/b] Each level that is taken on this path provides a 10% chance of spell failure for casting spells without a bow in hand. Thus, after five levels one would have a 50% chance of spell failure if caught without a bow. Additionally, bow attacks suffer a morale penalty equal to the number of levels taken when unable to cast spells (such as being in an anti-magic zone). Lastly, all spells require a somatic component, if they do not already have one, that mimics the motion of drawing an arrow and firing it. [b]Benefits:[/b] Each level that is taken on this path grants a single ability from the following list. There are two tiers, and the first three abilities must be from the first tier, while the last two may be from either. All abilities are Supernatural. Tier One [i]Arcane Aim:[/i] One may use their bow attack modifier for ranged attack spells. This includes a bow's enhancement bonus and applicable feats and abilities. [i]Soaring Spell:[/i] One may use their bow range for spells with a close range. The range of the spell becomes the first range increment of the bow. [i]Residual Power:[/i] The round following a spell being successfully cast, one gains an insight bonus to bow damage equal to the level of the spell slot used to cast the spell. [i]Lingering Focus:[/i] The round following a spell being successfully cast, one gains an insight bonus to bow attack rolls equal to the level of the spell slot used to cast the spell. [i]Luck of the Wind:[/i] Once per encounter, one may reroll a single ranged attack roll before the results of the roll are determined. The second roll must be taken, even if worse than the first. Tier Two [i]Deep Spellfletching:[/i] One may use the following critical threat range and multiplier for both their ranged attack roll spells and arrows - 19-20 x3. This does not stack with abilities such as keen or the Improved Critical feat. [i]Mobile Spellfletching:[/i] When using the attack action with a ranged weapon or casting a spell that takes a standard action, you can move both before and after the action, provided that your total distance moved is not greater than your speed. [i]Fast Spellfletching:[/i] When making a full attack action, one may make one extra attack with a bow as per the speed magic weapon special ability. Additionally, once per day one may cast any spell with a casting time of a standard action as a swift action. [/QUOTE]
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