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Spelljammer: 4th ed, do helms drain Daily, encounter, at will spells?
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<blockquote data-quote="TheWyrd" data-source="post: 4300720" data-attributes="member: 66439"><p>Some random thoughts in no particular order:</p><p></p><p>1. SR = Ship Rating. I think we can safely go back to that designation as unless I missed something, Spell Resistance has been eliminated from 4e.</p><p></p><p>2. In keeping with the power level divide of 4e, I imagine that SR would be based on Tier of the person sitting at the helm rather than a direct division of Level. A feat to get a bonus to SR isn't out of the question.</p><p></p><p>3. With Facing being more or less dead in 4e (and heck 3e), manueverability strikes me as better as a ship bonus to SR(movement). Yes, I'm suggesting that ships can back up and move sideways.</p><p></p><p>4. Imagine this power:</p><p></p><p>Stone Shock</p><p>You hit an enemy ship so hard with a catapult stone that it rattles control of the ship.</p><p></p><p>Fighter Attack 1</p><p>Encounter * Martial, Weapon, Ship</p><p>Standard Action, Must be Using a Catapult (see Catapult Weapon Group)</p><p>Target: One Ship</p><p>Attack: Con vs. Ref</p><p>Effect: 2[W] and the helmsman is Dazed (save ends)</p><p></p><p></p><p>The nice thing here is that with retraining rules, the fighter doesn't necessarily need to keep this ability over time. He could spend 3 or 4 levels adventuring in the Astral Sea and take advantage of these abilities.. then once he moves on to fighting Devils he can retrain out the ability since he no longer needs it.</p></blockquote><p></p>
[QUOTE="TheWyrd, post: 4300720, member: 66439"] Some random thoughts in no particular order: 1. SR = Ship Rating. I think we can safely go back to that designation as unless I missed something, Spell Resistance has been eliminated from 4e. 2. In keeping with the power level divide of 4e, I imagine that SR would be based on Tier of the person sitting at the helm rather than a direct division of Level. A feat to get a bonus to SR isn't out of the question. 3. With Facing being more or less dead in 4e (and heck 3e), manueverability strikes me as better as a ship bonus to SR(movement). Yes, I'm suggesting that ships can back up and move sideways. 4. Imagine this power: Stone Shock You hit an enemy ship so hard with a catapult stone that it rattles control of the ship. Fighter Attack 1 Encounter * Martial, Weapon, Ship Standard Action, Must be Using a Catapult (see Catapult Weapon Group) Target: One Ship Attack: Con vs. Ref Effect: 2[W] and the helmsman is Dazed (save ends) The nice thing here is that with retraining rules, the fighter doesn't necessarily need to keep this ability over time. He could spend 3 or 4 levels adventuring in the Astral Sea and take advantage of these abilities.. then once he moves on to fighting Devils he can retrain out the ability since he no longer needs it. [/QUOTE]
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Spelljammer: 4th ed, do helms drain Daily, encounter, at will spells?
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