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Spelljammer, 5e, and the general angst against all things space
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<blockquote data-quote="Sword of Spirit" data-source="post: 6752064" data-attributes="member: 6677017"><p>I'm not quite sure what you mean by that. Part of the point of Spelljammer was that it (like Planescape) encompasses the entire multiverse. The idea that different campaign settings existed in different continuities was a 3e innovation.</p><p></p><p>If you mean some of the connections were a bit ham-fisted, then I'm with you on that. The original boxed set was the best because it kept Spelljamming pretty much unknown to groundlings. Later products seemed to imply that everyone who was anyone knew about it, and that was a big mistake.</p><p></p><p>Much like Dark Sun, the setting is better (great even) if you stick to the original boxed set and reject a lot of what came after.</p><p></p><p></p><p></p><p>Exactly. I think if people are thinking that Spelljammer is sci-fi--or even science fantasy, they are already misunderstanding it drastically. It is complete fantasy, and is supposed to be.</p><p></p><p>The first words of the foreward in the original boxed set:</p><p></p><p><span style="font-size: 15px">"Everything you know about space is wrong.</span></p><p></p><p>Infinite space; stars as flaming spheres of super-heated plasma; movement through space as a balance of scientific forces, thrust providing acceleration and maneuverability; scientific fact backing up natural phenomena; life on other planets built along blocks of carbon or silicon elments.</p><p></p><p>Forget all that. It's wrong.</p><p></p><p>You can get out of the atmosphere on the back of a roc; fly between the planets through a breathable ocean of air; sail between the crystal spheres that surround the inhabitable worlds on a river of magical energy; encounter roving mind flayers and beholders. The stars are living things in some areas, great bowls of fire in others, and pinpoints of light painted inside a sphere in others.</p><p></p><p>Welcomg to the SPELLJAMMER™ universe. It is a magical universe."</p><p></p><p>That probably needs to be read to every potential player so they know what's even being discussed when trying to sell them on a Spelljammer game.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6752064, member: 6677017"] I'm not quite sure what you mean by that. Part of the point of Spelljammer was that it (like Planescape) encompasses the entire multiverse. The idea that different campaign settings existed in different continuities was a 3e innovation. If you mean some of the connections were a bit ham-fisted, then I'm with you on that. The original boxed set was the best because it kept Spelljamming pretty much unknown to groundlings. Later products seemed to imply that everyone who was anyone knew about it, and that was a big mistake. Much like Dark Sun, the setting is better (great even) if you stick to the original boxed set and reject a lot of what came after. Exactly. I think if people are thinking that Spelljammer is sci-fi--or even science fantasy, they are already misunderstanding it drastically. It is complete fantasy, and is supposed to be. The first words of the foreward in the original boxed set: [SIZE=4]"Everything you know about space is wrong.[/SIZE] Infinite space; stars as flaming spheres of super-heated plasma; movement through space as a balance of scientific forces, thrust providing acceleration and maneuverability; scientific fact backing up natural phenomena; life on other planets built along blocks of carbon or silicon elments. Forget all that. It's wrong. You can get out of the atmosphere on the back of a roc; fly between the planets through a breathable ocean of air; sail between the crystal spheres that surround the inhabitable worlds on a river of magical energy; encounter roving mind flayers and beholders. The stars are living things in some areas, great bowls of fire in others, and pinpoints of light painted inside a sphere in others. Welcomg to the SPELLJAMMER™ universe. It is a magical universe." That probably needs to be read to every potential player so they know what's even being discussed when trying to sell them on a Spelljammer game. [/QUOTE]
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