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Spelljammer, 5e, and the general angst against all things space
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<blockquote data-quote="Sword of Spirit" data-source="post: 6787535" data-attributes="member: 6677017"><p>I don't think providing more options in this way is a mistake. The great thing about this kind of option, is that you can set your Spelljammer campaign somewhere else in the theoretically infinite Phlogiston, and use all of the Spelljammer material with none of the other settings. Or, you can play your Spelljammer in the areas that are close enough for the other settings to be accessible. It's a whole universe of freedom. The focus is up to the group, as it should be.</p><p></p><p> </p><p></p><p>Need in what sense? We're talking about what people enjoy. I was just saying to some friends how I think Christmas trees ought to be gaudy rather than elegant. Should I be told, "Christmas trees don't need to be gaudy. You can get your colored lights on the house, etc, etc, and all you need are white lights and subdued ornaments for an elegant tree"?</p><p></p><p>I <em>want'</em> my Spelljammer as an (optionally) connecting tissue, since my campaigns are often set in "the multiverse."</p><p></p><p></p><p></p><p>The original boxed set had a pretty strong attitude that groundlings didn't know about spelljamming. The only ones who tended to know about it were a high ranking government official or two in <em>some</em> governments. If I recall correctly, the elves of Evermeet had like one advisor to the monarch who was in charge of diplomatic relations with the elven imperial armada, and even the rest of the government didn't really know what exactly that was all about. Think of that scene from Independence Day when they President gets told that, actually, there are aliens.</p><p></p><p>Later products (as they often seem to) screwed that up and made spelljamming tie ins bigger and more well known.</p><p></p><p>Like Dark Sun and others, the original flavor was the best.</p><p></p><p></p><p></p><p>I think that works extremely well. I even would be fine with it presented as the primary focus in new Spelljammer material. What I wouldn't want is the connection elements to be entirely left out. They need to be there as an option.</p><p></p><p></p><p></p><p>I'd change the prices a bit on some of the spelljamming stuff, taking the 5e suggested magic item costs in mind (actually, I inflate those costs, so perhaps the spelljamming prices are right for my needs as it).</p><p></p><p>And the travel times are a bit rough. I think I'd probably quadruple spelljamming speed in the outer planetary areas of the crystal spheres. Once you get far enough from the primary, arcane space becomes faster to travel in. Works well on the map too, because then you can traverse a single square in a day, rather than taking 4 days to do it.</p><p></p><p>But you are entirely correct there. Whether you are using it as connection or as a setting of its own, it needs to be understood that it most definitely is not <em>just</em> a connector. There are a bunch of people (I use that term loosely) that live there. Some of those people have ships, so everyone needs to have ships for self-defense. Some of those people use ships to transport cargo, so pirates go after it, etc.</p><p></p><p>I agree with your logistical and thematic observations, I just think it is extremely important that any new product that comes out makes sure to provide an option for using Spelljammer as a way to connect published worlds. (I use it as both its own setting and a connecter in my multiverse). Not doing so would be a mistake, and conflict with 5e's general inclusivity of D&D history.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6787535, member: 6677017"] I don't think providing more options in this way is a mistake. The great thing about this kind of option, is that you can set your Spelljammer campaign somewhere else in the theoretically infinite Phlogiston, and use all of the Spelljammer material with none of the other settings. Or, you can play your Spelljammer in the areas that are close enough for the other settings to be accessible. It's a whole universe of freedom. The focus is up to the group, as it should be. Need in what sense? We're talking about what people enjoy. I was just saying to some friends how I think Christmas trees ought to be gaudy rather than elegant. Should I be told, "Christmas trees don't need to be gaudy. You can get your colored lights on the house, etc, etc, and all you need are white lights and subdued ornaments for an elegant tree"? I [I]want'[/I] my Spelljammer as an (optionally) connecting tissue, since my campaigns are often set in "the multiverse." The original boxed set had a pretty strong attitude that groundlings didn't know about spelljamming. The only ones who tended to know about it were a high ranking government official or two in [I]some[/I] governments. If I recall correctly, the elves of Evermeet had like one advisor to the monarch who was in charge of diplomatic relations with the elven imperial armada, and even the rest of the government didn't really know what exactly that was all about. Think of that scene from Independence Day when they President gets told that, actually, there are aliens. Later products (as they often seem to) screwed that up and made spelljamming tie ins bigger and more well known. Like Dark Sun and others, the original flavor was the best. I think that works extremely well. I even would be fine with it presented as the primary focus in new Spelljammer material. What I wouldn't want is the connection elements to be entirely left out. They need to be there as an option. I'd change the prices a bit on some of the spelljamming stuff, taking the 5e suggested magic item costs in mind (actually, I inflate those costs, so perhaps the spelljamming prices are right for my needs as it). And the travel times are a bit rough. I think I'd probably quadruple spelljamming speed in the outer planetary areas of the crystal spheres. Once you get far enough from the primary, arcane space becomes faster to travel in. Works well on the map too, because then you can traverse a single square in a day, rather than taking 4 days to do it. But you are entirely correct there. Whether you are using it as connection or as a setting of its own, it needs to be understood that it most definitely is not [I]just[/I] a connector. There are a bunch of people (I use that term loosely) that live there. Some of those people have ships, so everyone needs to have ships for self-defense. Some of those people use ships to transport cargo, so pirates go after it, etc. I agree with your logistical and thematic observations, I just think it is extremely important that any new product that comes out makes sure to provide an option for using Spelljammer as a way to connect published worlds. (I use it as both its own setting and a connecter in my multiverse). Not doing so would be a mistake, and conflict with 5e's general inclusivity of D&D history. [/QUOTE]
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