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Spelljammer: A 5E Fan Conversion
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<blockquote data-quote="Sword of Spirit" data-source="post: 6801397" data-attributes="member: 6677017"><p>I didn't realize that the bonuses didn't reset if you re-entered the original plane. I assumed that if you went elsewhere, and then back to the Prime, the bonuses would just be the Prime bonuses.</p><p></p><p></p><p></p><p>One thing that I have done in 3e is to say a creature from the Prime is more or less harmonized with the resonance of their home sphere. So if they use <em>plane shift</em> that's where they will end up. In order to get to a sphere other than your own, you'd have to use a portal or ride along with someone else from that plane. Alternatively one could say that each crystal sphere requires its own tuning fork to reach. In 3e I basically made the Phlogiston and each sphere be their own planar layers, with none really the "top"--your home sphere was the top layer for you.</p><p></p><p>I'm not sure exactly what I'll do in 5e, but something along those lines probably.</p><p></p><p>The primary attraction of the Phlogiston has always seemed to me that it's difficult to move an entire ship through the planes, so there is the cargo issue. Also, casters high enough level to utilize planar travel are rarer than ships, crew, and low-level casters. Since there is an entire demographic of space-farers, its only natural that they'd use their "normal" means of transport, rather than high-level magic, just like land-bound merchants and travelers are more likely to take ships or highways than to hire a high level caster to teleport them.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6801397, member: 6677017"] I didn't realize that the bonuses didn't reset if you re-entered the original plane. I assumed that if you went elsewhere, and then back to the Prime, the bonuses would just be the Prime bonuses. One thing that I have done in 3e is to say a creature from the Prime is more or less harmonized with the resonance of their home sphere. So if they use [I]plane shift[/I] that's where they will end up. In order to get to a sphere other than your own, you'd have to use a portal or ride along with someone else from that plane. Alternatively one could say that each crystal sphere requires its own tuning fork to reach. In 3e I basically made the Phlogiston and each sphere be their own planar layers, with none really the "top"--your home sphere was the top layer for you. I'm not sure exactly what I'll do in 5e, but something along those lines probably. The primary attraction of the Phlogiston has always seemed to me that it's difficult to move an entire ship through the planes, so there is the cargo issue. Also, casters high enough level to utilize planar travel are rarer than ships, crew, and low-level casters. Since there is an entire demographic of space-farers, its only natural that they'd use their "normal" means of transport, rather than high-level magic, just like land-bound merchants and travelers are more likely to take ships or highways than to hire a high level caster to teleport them. [/QUOTE]
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