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*Dungeons & Dragons
Spelljammer: A 5E Fan Conversion
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6803200" data-attributes="member: 6787650"><p>I don't think that 100,000 gp price is just the price for a shiny new helm. That is also a pretty good guess at a fair market value for a used helm, just based on its cargo carrying capacity and some reasonable approximations of merchant trade. (Safer, faster, cheaper than waterborn transport.) How valuable would a cargo helicopter with no fuel costs be in 14th century Europe? Even a SR 1 helm is about three times as fast as a sailing ship under even the most favorable conditions; and you don't need to worry about digging any Suez canals either, you can just take the most favorable routes.</p><p></p><p>(Rather, you can take the most <em>geographically</em> favorable routes, but there might be routes you'd like to take but can't unless someone suppresses a threat that makes that route safe again. coughcough*adventurehook*ahemahem.)</p><p></p><p>With that in mind, Staffan's points are very well-taken. If you want smaller merchant ships to exist, you need to differentiate the helms more than minor (60 tons) and major (100 tons). A two-dimensional helm axis sounds like a fantastic idea.</p><p></p><p>BTW, there used to be a Staffan something on the old AD&D Spelljammer listserv, the one run by Leroy Van Camp. I wonder if it's the same Staffan...</p><p></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Huh. I don't remember that plotline, but I do remember using an approach very, very similar to that to explain my Arcanes back in the day, sans any "First Helm" thing. Either great minds think alike, or I stole the general idea from the Astromundi Cluster without registering where I got it from.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">I didn't really like the Astromundi Cluster though. The essence of Spelljammer to me is unlimited space, and running a whole campaign inside a single crystal sphere just doesn't work for me.</span></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6803200, member: 6787650"] I don't think that 100,000 gp price is just the price for a shiny new helm. That is also a pretty good guess at a fair market value for a used helm, just based on its cargo carrying capacity and some reasonable approximations of merchant trade. (Safer, faster, cheaper than waterborn transport.) How valuable would a cargo helicopter with no fuel costs be in 14th century Europe? Even a SR 1 helm is about three times as fast as a sailing ship under even the most favorable conditions; and you don't need to worry about digging any Suez canals either, you can just take the most favorable routes. (Rather, you can take the most [I]geographically[/I] favorable routes, but there might be routes you'd like to take but can't unless someone suppresses a threat that makes that route safe again. coughcough*adventurehook*ahemahem.) With that in mind, Staffan's points are very well-taken. If you want smaller merchant ships to exist, you need to differentiate the helms more than minor (60 tons) and major (100 tons). A two-dimensional helm axis sounds like a fantastic idea. BTW, there used to be a Staffan something on the old AD&D Spelljammer listserv, the one run by Leroy Van Camp. I wonder if it's the same Staffan... [COLOR=#000000] Huh. I don't remember that plotline, but I do remember using an approach very, very similar to that to explain my Arcanes back in the day, sans any "First Helm" thing. Either great minds think alike, or I stole the general idea from the Astromundi Cluster without registering where I got it from. I didn't really like the Astromundi Cluster though. The essence of Spelljammer to me is unlimited space, and running a whole campaign inside a single crystal sphere just doesn't work for me.[/COLOR] [/QUOTE]
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