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Spelljammer: A 5E Fan Conversion
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<blockquote data-quote="guildsbounty" data-source="post: 6803407" data-attributes="member: 6810481"><p>Part of why I am trying to unify HP and damage rules...is because it seems a bit off that you can get shot right in the face with a cannon the size of an entire ship...and only take 3d10 damage. A person getting hit by a siege engine is not going to happen often...the big ones aren't that accurate. But if you DO hit a person with it, there isn't going to be much left.</p><p></p><p>The current snarl I'm running into with nailing things down is trying to figure out how to handle enchanted siege equipment. In Spelljammer, they did +1 hit point damage OR +1 hull point damage, depending on what you hit with them. To balance it the way I have been, I would either need to set it hard and fast at +1 damage (which is nearly negligible against the vast HP stores of a ship) or set it at +10 damage (which would reduce a human into a greasy smear).</p><p></p><p>Then again...for the most part, the +X on a weapon is, IMO, most valuable for the +X% chance to hit, rather than a fairly small damage boost...so it might be fine with a flat +1 to damage.</p></blockquote><p></p>
[QUOTE="guildsbounty, post: 6803407, member: 6810481"] Part of why I am trying to unify HP and damage rules...is because it seems a bit off that you can get shot right in the face with a cannon the size of an entire ship...and only take 3d10 damage. A person getting hit by a siege engine is not going to happen often...the big ones aren't that accurate. But if you DO hit a person with it, there isn't going to be much left. The current snarl I'm running into with nailing things down is trying to figure out how to handle enchanted siege equipment. In Spelljammer, they did +1 hit point damage OR +1 hull point damage, depending on what you hit with them. To balance it the way I have been, I would either need to set it hard and fast at +1 damage (which is nearly negligible against the vast HP stores of a ship) or set it at +10 damage (which would reduce a human into a greasy smear). Then again...for the most part, the +X on a weapon is, IMO, most valuable for the +X% chance to hit, rather than a fairly small damage boost...so it might be fine with a flat +1 to damage. [/QUOTE]
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Spelljammer: A 5E Fan Conversion
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