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<blockquote data-quote="Demetrios1453" data-source="post: 8689460" data-attributes="member: 6801060"><p>Finally got off work and got time to claim and read the adventure. It's actually a neat little 1st level adventure will interesting and differing challenges. The way it starts out should really ignite players' interest and imagination with the setting.</p><p></p><p>One thing really caught my eye:</p><p></p><p><em><strong>"Orientation Task: Collect Service Weaponry.</strong></em> Upon arrival, each corps cadet is assigned a simple or martial weapon of their choice. Cadets can also spend their 50 gp requisition voucher to purchase additional equipment from any of the following sources:</p><ul> <li data-xf-list-type="ul">The Armor, Weapons, Adventuring Gear, or Tools tables in chapter 5 of the Player’s Handbook</li> <li data-xf-list-type="ul">The Equipment Packs sidebar in chapter 5 of the Player’s Handbook."</li> </ul><p>It reads to me that characters don't start with their normal starting gear, but instead are given a weapon and 50 gp each to spend on other gear once they arrive (they get another 50 gp each at the end of the adventure, so they can presumably upgrade if they wish). Melee types might have to settle for ring mail! That's definitely an interesting and non-standard way to start a 5e adventure...</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 8689460, member: 6801060"] Finally got off work and got time to claim and read the adventure. It's actually a neat little 1st level adventure will interesting and differing challenges. The way it starts out should really ignite players' interest and imagination with the setting. One thing really caught my eye: [I][B]"Orientation Task: Collect Service Weaponry.[/B][/I] Upon arrival, each corps cadet is assigned a simple or martial weapon of their choice. Cadets can also spend their 50 gp requisition voucher to purchase additional equipment from any of the following sources: [LIST] [*]The Armor, Weapons, Adventuring Gear, or Tools tables in chapter 5 of the Player’s Handbook [*]The Equipment Packs sidebar in chapter 5 of the Player’s Handbook." [/LIST] It reads to me that characters don't start with their normal starting gear, but instead are given a weapon and 50 gp each to spend on other gear once they arrive (they get another 50 gp each at the end of the adventure, so they can presumably upgrade if they wish). Melee types might have to settle for ring mail! That's definitely an interesting and non-standard way to start a 5e adventure... [/QUOTE]
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