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Spelljammer: Adventures in Space Review
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<blockquote data-quote="Kurotowa" data-source="post: 8733475" data-attributes="member: 27957"><p>I'll give the book this much; the art is <em>amazing</em>. By far the best part of the release. Flipping through it's just one gorgeous monster or spacescape after another.</p><p></p><p>As for the content, my problem is that it's a set of bare bones tools and little else. With <strong>VR's Guide to Ravenloft</strong> I was getting ideas for characters or campaigns from every page. What <strong>Spelljammer</strong> offers me is less a buffet of story seeds and more a handful of tools with little guidance on how to use them. "Here's rules for ships, here's gravity and air rules, here's some critters, go to it." And not all those tools impress me with their quality. (Looking at you, ship repair rules.)</p><p></p><p>And that might be why reactions are a bit polarized. The people who wanted tools to make their own Spelljammer campaign got them. The people who wanted prefab story seeds they could plunder and build off of didn't get them. There's just very little in the way of locations and factions and such that a lot of people expect from a setting book. And this <strong>Spelljammer</strong> release, well... it isn't a setting book. Not really.</p><p></p><p>They did say it was going to be an experiment. I'm not sure it's one that worked.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 8733475, member: 27957"] I'll give the book this much; the art is [I]amazing[/I]. By far the best part of the release. Flipping through it's just one gorgeous monster or spacescape after another. As for the content, my problem is that it's a set of bare bones tools and little else. With [B]VR's Guide to Ravenloft[/B] I was getting ideas for characters or campaigns from every page. What [B]Spelljammer[/B] offers me is less a buffet of story seeds and more a handful of tools with little guidance on how to use them. "Here's rules for ships, here's gravity and air rules, here's some critters, go to it." And not all those tools impress me with their quality. (Looking at you, ship repair rules.) And that might be why reactions are a bit polarized. The people who wanted tools to make their own Spelljammer campaign got them. The people who wanted prefab story seeds they could plunder and build off of didn't get them. There's just very little in the way of locations and factions and such that a lot of people expect from a setting book. And this [B]Spelljammer[/B] release, well... it isn't a setting book. Not really. They did say it was going to be an experiment. I'm not sure it's one that worked. [/QUOTE]
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