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Spelljammer: Adventures in Space Review
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<blockquote data-quote="Stormonu" data-source="post: 8740939" data-attributes="member: 52734"><p>What information are you looking for here? The ship slows down to tactical speed when it reaches the planet's air envelope (equal to the diameter of the planet). Each ship has a small section about whether it can land (most can't stop on dry land, and "fall on their side" if not in water). Reentry isn't covered because you're never going fast enough to burn up, and if it's uncontrolled, it's just a fall (from reeeeeally high up). As for Astral Spelljamming, I assume the ship just uses the same spelljamming speeds since it doesn't indicate anything different and Wildspace/Astral overlap.</p><p></p><p>Rock of Braal gets some additional color in the adventure, but the old 2E supplement Rock of Braal has everything you need on it if you really want any detail. And the old 2E info in the main book was about as threadbare as the 5E's set.</p><p></p><p>I will say, the books aren't perfect. I could have done with a 1-2 page spread on "Advanced Movement", more example systems (if nothing else, like the sidebars in the 2E books) and any more pages they could have squeezed in if they hadn't gone hardcover.</p><p></p><p>But for me, it was a must-have.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8740939, member: 52734"] What information are you looking for here? The ship slows down to tactical speed when it reaches the planet's air envelope (equal to the diameter of the planet). Each ship has a small section about whether it can land (most can't stop on dry land, and "fall on their side" if not in water). Reentry isn't covered because you're never going fast enough to burn up, and if it's uncontrolled, it's just a fall (from reeeeeally high up). As for Astral Spelljamming, I assume the ship just uses the same spelljamming speeds since it doesn't indicate anything different and Wildspace/Astral overlap. Rock of Braal gets some additional color in the adventure, but the old 2E supplement Rock of Braal has everything you need on it if you really want any detail. And the old 2E info in the main book was about as threadbare as the 5E's set. I will say, the books aren't perfect. I could have done with a 1-2 page spread on "Advanced Movement", more example systems (if nothing else, like the sidebars in the 2E books) and any more pages they could have squeezed in if they hadn't gone hardcover. But for me, it was a must-have. [/QUOTE]
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