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Spelljammer: Adventures in Space Review
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<blockquote data-quote="DaffCon1" data-source="post: 8740998" data-attributes="member: 26627"><p>I prolly shouldn't have mentioned re-entry, though the 2E material did cover the hazards of uncontrolled re-entry (and it did include burning). </p><p></p><p>The original 2E material covered how long taking off and landing would take, and at what point the ship would transition from tactical speed to cruising speed. All this book says is "some ships can land on land but not water and some can land on water but not land." (Also, they kept repeating "if this ship lands on land it'll fall over because of the keel" -- they could have used that line once, as a general thing, instead of repeating it).</p><p></p><p>After they make a point of saying that an individual's speed in Astral space is determined by their Intelligence, it's odd not to say what a ship's speed is in the Astral. Does it still go at wildspace speeds? Is it tactical speed? Is it souped-up tactical speed? Why even bother to mention individual movement if the expectation is that they're on a ship?</p><p></p><p>Also, the transition between wildspace and the Astral -- is there overlap between the two, a gradual fading of one into the other? Or is it one second you're in space, the next you're in the Astral?</p><p></p><p>(I also want to note: the OP said that some of the ships were new. Only one type of ship is new; the rest are from either the first boxed set or Lost Ships. No ships from any other Spelljammer material. And they renamed a lot of the ships.)</p></blockquote><p></p>
[QUOTE="DaffCon1, post: 8740998, member: 26627"] I prolly shouldn't have mentioned re-entry, though the 2E material did cover the hazards of uncontrolled re-entry (and it did include burning). The original 2E material covered how long taking off and landing would take, and at what point the ship would transition from tactical speed to cruising speed. All this book says is "some ships can land on land but not water and some can land on water but not land." (Also, they kept repeating "if this ship lands on land it'll fall over because of the keel" -- they could have used that line once, as a general thing, instead of repeating it). After they make a point of saying that an individual's speed in Astral space is determined by their Intelligence, it's odd not to say what a ship's speed is in the Astral. Does it still go at wildspace speeds? Is it tactical speed? Is it souped-up tactical speed? Why even bother to mention individual movement if the expectation is that they're on a ship? Also, the transition between wildspace and the Astral -- is there overlap between the two, a gradual fading of one into the other? Or is it one second you're in space, the next you're in the Astral? (I also want to note: the OP said that some of the ships were new. Only one type of ship is new; the rest are from either the first boxed set or Lost Ships. No ships from any other Spelljammer material. And they renamed a lot of the ships.) [/QUOTE]
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