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[Spelljammer] - Chars
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<blockquote data-quote="gamecat" data-source="post: 300721" data-attributes="member: 3144"><p>I guess "dub-tee-jay" gets posted here... He's used as a sort of DMPC... I'll keep deus ex machina to a minimum I promise.</p><p></p><p>Westenberger the Jovial: Male Human Wizard 1: CR 1; Medium-size Humanoid (Human); HD 1d4+2; hp ; Init +7; Spd 30 ft.; AC 13 (Touch 13, Flat-footed 10); Atk +2 Melee (1d8+1, 19-20/x2, Steelheart Chimera, Masterwork Longsword) or +3 ranged (1d8, 19-20/x2, Light Crossbow); AL CG; SV Fort +2, Ref +3, Will +2; Abilities: Str 12, Dex 16, Con 14, Int 18, Wis 10, Cha 12.</p><p></p><p>Skills and Feats: Concentration +6; Jump +3; Knowledge (Arcana) +8; Knowledge (Spelljamming Lore) +8; Profession (Spelljammer Pilot) +4; Spellcraft +8; Tumble +5. Combat Reflexes, Improved Initiative, Martial Weapon Proficency (Longsword), Scribe Scroll, Spellcasting Prodigy (Wizard).</p><p></p><p>Languages: Ancient Netherese, Common, Draconic, Gnolam, Ingan. </p><p></p><p>Posessions: Steelheart Chimera (Masterwork Longsword), Light Crossbow, 20 bolts, Spellbook, Explorer's Outfit, Scroll of Ice Dagger, Scroll of Freshen Air, (2) Scroll of Repair Light Damage, 23 gp.</p><p></p><p>Spells Prepared: (3/3) 0th: Light, 2x Repair Minor Damage; 1st: Freshen Air, Repair Light Damage, Silent Sound.</p><p></p><p>Spellbook: 0th: All in PHB, plus Repair Minor damage; 1st: Chill Touch, Freshen Air, Ice Dagger, Repair Light Damage, Scatterspray, Silent Sound, Starstriding, Spirit Worm.</p><p></p><p>XP: 500/1000</p><p></p><p>Description: WtJ stands 6'2", and somewhat portly, despite his certain grace of movement. Westenberger is an extremely flamboyant dresser, always clad in his signature blaze-red hooded tunic, and a crimson velvet cloak, with a stiff collar and four long strips of starched velvet, two projecting out from the lapels and two from the scruff in defiance of gravity. Most of his equipment is standard, with the Steelheart Chimera being a notable exception. The Steelheart Chimera is a longsword with an ornate hilt of a stylized chimera and bearing the blue and silver Westeberger Coat of Arms. The blade is made from a bluish material called stormsteel, which is steel made from iron ore that has been struck repeatedly by natural lightining.</p><p></p><p>Brandon Westenberger the Jovial was born to a minor bureaucrat in the Imperium of Greater Axis, a tyrannical empire that poises to conquer the Neer planet. Like his uncle, Edward Westenberger the Discerning, He showed a potential in wizardry that is a Westenberger genetic marker, but was possessed of a contriving curiosity. That curiosity led him to study the dark arts of Necromancy in forbiddance of his uncle's decree. In the resulting argument, Westenberger snapped and left, taking an old family sword and reckless abandon on his new journey.</p><p></p><p>Westenberger soon took up a position as ship's mage aboard the spelljammer ship Elegant Interlude and began making the rounds between Axis in Neer and Thay in Toril, trading Axis luxury items for Thayan magic items. On his 3rd journey, a scuffle with a Zhentarim minor agent, Jhonen Hatecraft, led to a deadly rivalry and a potential conflict between the sailors of the Elegant Interlude and the black network, one in which the sailors would definitely lose. Westenberger wants to rip the black network down and lay the Red Wizards low. Given his recklessness, he may very well do so...</p><p></p><p><span style="font-size: 9px">Update for statistics and gear</span></p></blockquote><p></p>
[QUOTE="gamecat, post: 300721, member: 3144"] I guess "dub-tee-jay" gets posted here... He's used as a sort of DMPC... I'll keep deus ex machina to a minimum I promise. Westenberger the Jovial: Male Human Wizard 1: CR 1; Medium-size Humanoid (Human); HD 1d4+2; hp ; Init +7; Spd 30 ft.; AC 13 (Touch 13, Flat-footed 10); Atk +2 Melee (1d8+1, 19-20/x2, Steelheart Chimera, Masterwork Longsword) or +3 ranged (1d8, 19-20/x2, Light Crossbow); AL CG; SV Fort +2, Ref +3, Will +2; Abilities: Str 12, Dex 16, Con 14, Int 18, Wis 10, Cha 12. Skills and Feats: Concentration +6; Jump +3; Knowledge (Arcana) +8; Knowledge (Spelljamming Lore) +8; Profession (Spelljammer Pilot) +4; Spellcraft +8; Tumble +5. Combat Reflexes, Improved Initiative, Martial Weapon Proficency (Longsword), Scribe Scroll, Spellcasting Prodigy (Wizard). Languages: Ancient Netherese, Common, Draconic, Gnolam, Ingan. Posessions: Steelheart Chimera (Masterwork Longsword), Light Crossbow, 20 bolts, Spellbook, Explorer's Outfit, Scroll of Ice Dagger, Scroll of Freshen Air, (2) Scroll of Repair Light Damage, 23 gp. Spells Prepared: (3/3) 0th: Light, 2x Repair Minor Damage; 1st: Freshen Air, Repair Light Damage, Silent Sound. Spellbook: 0th: All in PHB, plus Repair Minor damage; 1st: Chill Touch, Freshen Air, Ice Dagger, Repair Light Damage, Scatterspray, Silent Sound, Starstriding, Spirit Worm. XP: 500/1000 Description: WtJ stands 6'2", and somewhat portly, despite his certain grace of movement. Westenberger is an extremely flamboyant dresser, always clad in his signature blaze-red hooded tunic, and a crimson velvet cloak, with a stiff collar and four long strips of starched velvet, two projecting out from the lapels and two from the scruff in defiance of gravity. Most of his equipment is standard, with the Steelheart Chimera being a notable exception. The Steelheart Chimera is a longsword with an ornate hilt of a stylized chimera and bearing the blue and silver Westeberger Coat of Arms. The blade is made from a bluish material called stormsteel, which is steel made from iron ore that has been struck repeatedly by natural lightining. Brandon Westenberger the Jovial was born to a minor bureaucrat in the Imperium of Greater Axis, a tyrannical empire that poises to conquer the Neer planet. Like his uncle, Edward Westenberger the Discerning, He showed a potential in wizardry that is a Westenberger genetic marker, but was possessed of a contriving curiosity. That curiosity led him to study the dark arts of Necromancy in forbiddance of his uncle's decree. In the resulting argument, Westenberger snapped and left, taking an old family sword and reckless abandon on his new journey. Westenberger soon took up a position as ship's mage aboard the spelljammer ship Elegant Interlude and began making the rounds between Axis in Neer and Thay in Toril, trading Axis luxury items for Thayan magic items. On his 3rd journey, a scuffle with a Zhentarim minor agent, Jhonen Hatecraft, led to a deadly rivalry and a potential conflict between the sailors of the Elegant Interlude and the black network, one in which the sailors would definitely lose. Westenberger wants to rip the black network down and lay the Red Wizards low. Given his recklessness, he may very well do so... [size=1]Update for statistics and gear[/size] [/QUOTE]
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