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Spelljammer Conversions: Giff and Xixchil
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 2471179" data-attributes="member: 9249"><p>One thing I discovered is that <em>Beyond the Moons</em>' version of the Xixchil has them typed as Aberrations. I'm not sure they qualify by virtue of their modifications-- if you assume their ancestors were Thri-Kreen, as <em>Thri-Kreen of Athas</em> heavily implies.</p><p></p><p>On the other hand... most races which use Graft Flesh are Aberrations.</p><p></p><p>I'm uncertain how to proceed with other <em>Spelljammer</em> races-- I've had considerably difficulty with the Dracon, and I just don't care enough about the Grommam, Hadozee, and Hurwaeti to put much effort into them. (If someone could give me a good reason-- say a cultural or mechanical niche-- I'd make the attempt.)</p><p></p><p>The biggest problem I'm having with the Dracon is their Favored Gestalt. They're obviously draconic in origin, beyond being simply reptilian, but in 2e they completely lacked any arcane ability. I was originally going to use Noble/Sorceror, to reflect their formal courtesy and draconic heritage, but I'm not sure I want to contradict the source material on this point.</p><p></p><p>The <em>Beyond the Moons</em> version of the Rastipede is very close, in my mind, to how it should be done, so I'm likely only to make minor tweaks-- for instance, I simply refuse to accept that a race that spends most of its early life in subterranean tunnels (and most of its adult life in marketplaces) as natural archers. Might replace the automatic bow proficiency with Crossbows (which make more sense underground), and make minor ability tweaks. Favored Gestalt is definitely Rogue/Wizard.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2471179, member: 9249"] One thing I discovered is that [i]Beyond the Moons[/i]' version of the Xixchil has them typed as Aberrations. I'm not sure they qualify by virtue of their modifications-- if you assume their ancestors were Thri-Kreen, as [i]Thri-Kreen of Athas[/i] heavily implies. On the other hand... most races which use Graft Flesh are Aberrations. I'm uncertain how to proceed with other [i]Spelljammer[/i] races-- I've had considerably difficulty with the Dracon, and I just don't care enough about the Grommam, Hadozee, and Hurwaeti to put much effort into them. (If someone could give me a good reason-- say a cultural or mechanical niche-- I'd make the attempt.) The biggest problem I'm having with the Dracon is their Favored Gestalt. They're obviously draconic in origin, beyond being simply reptilian, but in 2e they completely lacked any arcane ability. I was originally going to use Noble/Sorceror, to reflect their formal courtesy and draconic heritage, but I'm not sure I want to contradict the source material on this point. The [i]Beyond the Moons[/i] version of the Rastipede is very close, in my mind, to how it should be done, so I'm likely only to make minor tweaks-- for instance, I simply refuse to accept that a race that spends most of its early life in subterranean tunnels (and most of its adult life in marketplaces) as natural archers. Might replace the automatic bow proficiency with Crossbows (which make more sense underground), and make minor ability tweaks. Favored Gestalt is definitely Rogue/Wizard. [/QUOTE]
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