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Spelljammer Crew Cost
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<blockquote data-quote="Evilhalfling" data-source="post: 9110699" data-attributes="member: 16991"><p>these are the costs based on crews in The Ghosts of Saltmarsh. which has great rules fro running ocean ships and environmental hazards.</p><p>like a typical crew has +4 to skill rolls, and checks are made by 4 relevant officers, an then one for the crew.</p><p></p><p>My Party captured a pirate ship 4 sessions back, and have just now gotten a spelljammer helm built and attached to it.</p><p>Next session they are going to go try and blow up a moon.</p><p><strong>More campaigns should get a chance to blow up a moon. </strong></p><p></p><p></p><p></p><p>Sail master is effectively a hired captain. It is a compromise title, a PC took the job of captain but knew nothing about boats, they still need 4 weeks of training /practice before most of the party becomes proficient in Vehicles (sailing)</p><p>the sailing master is a little nervous about leaving the world, and another player is considering joining as a true captain.</p><p></p><p>I assume a PC is going to be helming the ship most of the time.</p><p>The skywarp - [PIC} is a tradesman (flying fish) class vessel that happens to have the same deck plan as the pirate ship captured by the PCs</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 9110699, member: 16991"] these are the costs based on crews in The Ghosts of Saltmarsh. which has great rules fro running ocean ships and environmental hazards. like a typical crew has +4 to skill rolls, and checks are made by 4 relevant officers, an then one for the crew. My Party captured a pirate ship 4 sessions back, and have just now gotten a spelljammer helm built and attached to it. Next session they are going to go try and blow up a moon. [B]More campaigns should get a chance to blow up a moon. [/B] Sail master is effectively a hired captain. It is a compromise title, a PC took the job of captain but knew nothing about boats, they still need 4 weeks of training /practice before most of the party becomes proficient in Vehicles (sailing) the sailing master is a little nervous about leaving the world, and another player is considering joining as a true captain. I assume a PC is going to be helming the ship most of the time. The skywarp - [PIC} is a tradesman (flying fish) class vessel that happens to have the same deck plan as the pirate ship captured by the PCs [/QUOTE]
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