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<blockquote data-quote="Janx" data-source="post: 5167116" data-attributes="member: 8835"><p>Its a pretty cool interpretation of the BSG idea to D&D.</p><p></p><p>I think it's worth noting that there are reasons to deviate and obfuscate from the show, and reasons to draw close parallels (warforged as Cylons).</p><p></p><p>Some obfuscation is good, because it sets an expectation that this campaign is not the same as the show, though it may have been inspired by it.</p><p></p><p>Thus a player can play "Starbuck", but not expect to go through her exact story arc. because the campaign has some differences, it sets that expectation.</p><p></p><p>In all of this, as the suggestion about Warforged as Cylons pointed out, it should be pondered all the types of adventures this setting enables, and level appropriateness.</p><p></p><p>1st levels probably aren't suited to running the fleet. That should be something the party grows into.</p><p></p><p>low level missions to scout islands, find resources would probably be very fitting</p><p></p><p>I'm not up on 3e or newer planeology, are Marut pretty high CR? Do they have the ability to affect the fleet, and how?</p><p></p><p></p><p>To bring cylons back into it, the Marut might have created the WarForged using captured souls (the ones they intend to turn over to the Thing), and wiped them. Thus, initially, you can present the Warforged as "soulless" killing machines, but later present them as individuals (perhaps as they begiin remembering their past life). The Marut could be continually improving the design (higher CR), eventually having human prototypes (for paranoia inducing fun). the Marut might have built a Collector ship to capture the souls, wipe and biind them to Warforged bodies. When they have enough WarForged, they'll turn over the souls to the Thing. Until then, they are using them to complete the task of collecting the remaining souls.</p><p></p><p>Thus, also, you get the moral dilema, that the Warforged ARE the souls of friends and family of the fleet. If the PCs learn that, it opens the quest possibility of destroying the Collector, and freeing the souls, so they can go to a better place.</p></blockquote><p></p>
[QUOTE="Janx, post: 5167116, member: 8835"] Its a pretty cool interpretation of the BSG idea to D&D. I think it's worth noting that there are reasons to deviate and obfuscate from the show, and reasons to draw close parallels (warforged as Cylons). Some obfuscation is good, because it sets an expectation that this campaign is not the same as the show, though it may have been inspired by it. Thus a player can play "Starbuck", but not expect to go through her exact story arc. because the campaign has some differences, it sets that expectation. In all of this, as the suggestion about Warforged as Cylons pointed out, it should be pondered all the types of adventures this setting enables, and level appropriateness. 1st levels probably aren't suited to running the fleet. That should be something the party grows into. low level missions to scout islands, find resources would probably be very fitting I'm not up on 3e or newer planeology, are Marut pretty high CR? Do they have the ability to affect the fleet, and how? To bring cylons back into it, the Marut might have created the WarForged using captured souls (the ones they intend to turn over to the Thing), and wiped them. Thus, initially, you can present the Warforged as "soulless" killing machines, but later present them as individuals (perhaps as they begiin remembering their past life). The Marut could be continually improving the design (higher CR), eventually having human prototypes (for paranoia inducing fun). the Marut might have built a Collector ship to capture the souls, wipe and biind them to Warforged bodies. When they have enough WarForged, they'll turn over the souls to the Thing. Until then, they are using them to complete the task of collecting the remaining souls. Thus, also, you get the moral dilema, that the Warforged ARE the souls of friends and family of the fleet. If the PCs learn that, it opens the quest possibility of destroying the Collector, and freeing the souls, so they can go to a better place. [/QUOTE]
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