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<blockquote data-quote="Stormonu" data-source="post: 5167398" data-attributes="member: 52734"><p>Taking this and several other thoughts - the Marut's "first strike" destroys the mortal realm. In a sense, the characters who will eventually join the fleet "die", but because they have been marked by the Marut for sacrifice, they end up on specially designated islands for pickup. For some reason, the Marut get delayed long enough for a rag-tag fleet to form and start its escape (those who remain behind are doomed to a 2nd and final death).</p><p></p><p>The side effect of this is the characters can't return to a mortal world because they would be nothing more than spirits - undead ghosts who will never fit into the natural world on another mortal realm.</p><p></p><p>You could then have a campaign that: starts on a mundane world and suffers an apocalypse; the doomed characters awaken on a strange world (an Astral Isle) and meet others, learning of the doom heading their way; they then can plan escape and begin seeking some way to find a safe haven; only to learn that the only way they will ever be free is to somehow dissuade the Marut from completing their ghastly goal - either by beating them down and/or finding some loophole in the original bargain (perhaps the world's destruction nullified the bargain because it was a pact to "save the world"?).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5167398, member: 52734"] Taking this and several other thoughts - the Marut's "first strike" destroys the mortal realm. In a sense, the characters who will eventually join the fleet "die", but because they have been marked by the Marut for sacrifice, they end up on specially designated islands for pickup. For some reason, the Marut get delayed long enough for a rag-tag fleet to form and start its escape (those who remain behind are doomed to a 2nd and final death). The side effect of this is the characters can't return to a mortal world because they would be nothing more than spirits - undead ghosts who will never fit into the natural world on another mortal realm. You could then have a campaign that: starts on a mundane world and suffers an apocalypse; the doomed characters awaken on a strange world (an Astral Isle) and meet others, learning of the doom heading their way; they then can plan escape and begin seeking some way to find a safe haven; only to learn that the only way they will ever be free is to somehow dissuade the Marut from completing their ghastly goal - either by beating them down and/or finding some loophole in the original bargain (perhaps the world's destruction nullified the bargain because it was a pact to "save the world"?). [/QUOTE]
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