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Spelljammer in 5e
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<blockquote data-quote="Big Mac" data-source="post: 7993655" data-attributes="member: 61182"><p>5th Edition isn't my thing (I'd rather play 3rd Edition D&D) but I would <em>definitely</em> buy a 5e Spelljammer product. There are a lot of loose ends in the Spelljammmer universe and it would be good to see a Spelljammmer friendly designer expand upon some of those original concepts.</p><p></p><p></p><p></p><p>You might want to consider temporarily moving to Roll 20. It's free to use and will allow you to carry on with your campaign (and keep all your friends involved in the game).</p><p></p><p>I've got a friend, called AuldDragon who runs a Spelljammer game on Roll 20, that he let me play in. It's not a 5e game (it isn't a 3e game either) as he is using the original rules. But there must be 5th Edition D&D character sheets on there. We use Discord to talk to each other. You will get the occasional glitch (or someone will occasionally overtalk someone else) but I was very against online gaming and changed my mind very quickly.</p><p></p><p>He live-streams his game, if you want to take a look and get an idea of how the tools work. I <a href="http://www.thepiazza.org.uk/bb/viewtopic.php?p=192933#p192933" target="_blank">wrote this about his game</a>.</p><p></p><p></p><p></p><p>I do have a couple of 5th Edition books already. And I bought <em>Storm King's Thunder</em> specifically because <a href="http://www.thepiazza.org.uk/bb/viewtopic.php?f=2&t=19020" target="_blank">The Morkoth is a squidship</a> from the Spelljammer setting. (It's been modified a bit and it actually sails backwards - with the ram at the back - but I can see that making it more seaworthy.)</p><p></p><p>I'm probably going to buy <em>Waterdeep: Dungeon of the Mad Mage</em> because I've been told that it's got <a href="http://www.thepiazza.org.uk/bb/viewtopic.php?f=2&t=21967" target="_blank">content expanding Stardock</a> in it. Stardock dates back to a 2nd Edition Forgotten Realms/Spelljammer crossover product, called <em>Undermountain: Stardock</em>.</p><p></p><p>I was asking, a while ago, <a href="http://www.thepiazza.org.uk/bb/viewtopic.php?f=2&t=21243" target="_blank">"could/should Realmspace have mythals?"</a> and I got told that <em>Mordenkainen's Tome of Foes</em> has information for giving all elven civilisations mythals. I'm not sure I'd want to have them everywhere, but I think it would be good to be able to use that book for advise on how to make them work on elven settlemments within the same sphere as Toril.</p><p></p><p>Have you looked at a DMs Guild Adept product, called <a href="http://www.thepiazza.org.uk/bb/viewtopic.php?f=2&t=20855" target="_blank"><em>Invasion from the Planet of Tarrasques</em></a>. It was written to follow up <em>Waterdeep: Dragon Heist</em> and <em>Waterdeep: Dungeon of the Mad Mage</em> but you could use it without those adventures too. The planet of Tarrasques is actually Falx, from the 2e Spelljammer product <em>Practical Planetology.</em> The rest of Falx is also fun, as the surface has been blasted and the few surviving pockets of humanity are blissfully ignorant that their community leaders are slavers breeding them to be sold. I think that someone could run a "points-of-light hold my beer" campaign on Falx, where the players have to create their own points of light, by overthrowing the monsters running the slave breeding camps, and slowly bringing freedom back to the surface.</p></blockquote><p></p>
[QUOTE="Big Mac, post: 7993655, member: 61182"] 5th Edition isn't my thing (I'd rather play 3rd Edition D&D) but I would [I]definitely[/I] buy a 5e Spelljammer product. There are a lot of loose ends in the Spelljammmer universe and it would be good to see a Spelljammmer friendly designer expand upon some of those original concepts. You might want to consider temporarily moving to Roll 20. It's free to use and will allow you to carry on with your campaign (and keep all your friends involved in the game). I've got a friend, called AuldDragon who runs a Spelljammer game on Roll 20, that he let me play in. It's not a 5e game (it isn't a 3e game either) as he is using the original rules. But there must be 5th Edition D&D character sheets on there. We use Discord to talk to each other. You will get the occasional glitch (or someone will occasionally overtalk someone else) but I was very against online gaming and changed my mind very quickly. He live-streams his game, if you want to take a look and get an idea of how the tools work. I [URL='http://www.thepiazza.org.uk/bb/viewtopic.php?p=192933#p192933']wrote this about his game[/URL]. I do have a couple of 5th Edition books already. And I bought [I]Storm King's Thunder[/I] specifically because [URL='http://www.thepiazza.org.uk/bb/viewtopic.php?f=2&t=19020']The Morkoth is a squidship[/URL] from the Spelljammer setting. (It's been modified a bit and it actually sails backwards - with the ram at the back - but I can see that making it more seaworthy.) I'm probably going to buy [I]Waterdeep: Dungeon of the Mad Mage[/I] because I've been told that it's got [URL='http://www.thepiazza.org.uk/bb/viewtopic.php?f=2&t=21967']content expanding Stardock[/URL] in it. Stardock dates back to a 2nd Edition Forgotten Realms/Spelljammer crossover product, called [I]Undermountain: Stardock[/I]. I was asking, a while ago, [URL='http://www.thepiazza.org.uk/bb/viewtopic.php?f=2&t=21243']"could/should Realmspace have mythals?"[/URL] and I got told that [I]Mordenkainen's Tome of Foes[/I] has information for giving all elven civilisations mythals. I'm not sure I'd want to have them everywhere, but I think it would be good to be able to use that book for advise on how to make them work on elven settlemments within the same sphere as Toril. Have you looked at a DMs Guild Adept product, called [URL='http://www.thepiazza.org.uk/bb/viewtopic.php?f=2&t=20855'][I]Invasion from the Planet of Tarrasques[/I][/URL].[I] [/I]It was written to follow up [I]Waterdeep: Dragon Heist[/I] and [I]Waterdeep: Dungeon of the Mad Mage[/I] but you could use it without those adventures too. The planet of Tarrasques is actually Falx, from the 2e Spelljammer product [I]Practical Planetology.[/I] The rest of Falx is also fun, as the surface has been blasted and the few surviving pockets of humanity are blissfully ignorant that their community leaders are slavers breeding them to be sold. I think that someone could run a "points-of-light hold my beer" campaign on Falx, where the players have to create their own points of light, by overthrowing the monsters running the slave breeding camps, and slowly bringing freedom back to the surface.[I][/I] [/QUOTE]
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