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Spelljammer in D&D 5e Speculation: How Will the Setting Be Changed?
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<blockquote data-quote="overgeeked" data-source="post: 8574783" data-attributes="member: 86653"><p>Honestly, I'm such a nut for the setting as long as it has enough mechanics to make even the vague idea of Spelljammer work (just to save me the trouble), I'll likely buy it. Either way, I'll keep on using the fluff from 2E.</p><p></p><p>When it comes to updating things I'm a bit more conservative. If it's not mostly the same, it's not worthwhile for the fluff. Mechanics, it's more about saving me the time or having to print out / photo copy the relevant pages from PDFs or ancient physical books.</p><p></p><p>I'm torn, honestly. I wouldn't want it tamed or watered-down. Like this:</p><p></p><p>Removing the "out there stuff" would be a deal breaker. That's a large part of the draw. I know the tagline is "D&D...in SPAAAACE!" but if that's all it is...the exact same races, monsters, classes...only in space. Damn, that's dull. Ships powered by space hamsters <em>is</em> the cool part. Crystal Spheres and the weird, absurd, crazy stuff <em>is</em> the cool part. The Phlogiston <em>is</em> the cool part. Remove those and it's like the '60s or '70s without the psychedelics. There's no point. The more bizarre the better.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8574783, member: 86653"] Honestly, I'm such a nut for the setting as long as it has enough mechanics to make even the vague idea of Spelljammer work (just to save me the trouble), I'll likely buy it. Either way, I'll keep on using the fluff from 2E. When it comes to updating things I'm a bit more conservative. If it's not mostly the same, it's not worthwhile for the fluff. Mechanics, it's more about saving me the time or having to print out / photo copy the relevant pages from PDFs or ancient physical books. I'm torn, honestly. I wouldn't want it tamed or watered-down. Like this: Removing the "out there stuff" would be a deal breaker. That's a large part of the draw. I know the tagline is "D&D...in SPAAAACE!" but if that's all it is...the exact same races, monsters, classes...only in space. Damn, that's dull. Ships powered by space hamsters [I]is[/I] the cool part. Crystal Spheres and the weird, absurd, crazy stuff [I]is[/I] the cool part. The Phlogiston [I]is[/I] the cool part. Remove those and it's like the '60s or '70s without the psychedelics. There's no point. The more bizarre the better. [/QUOTE]
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Spelljammer in D&D 5e Speculation: How Will the Setting Be Changed?
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