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Spelljammer in D&D 5e Speculation: How Will the Setting Be Changed?
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8574812" data-attributes="member: 7023887"><p>You misunderstand me. I absolutely love a ton of Spelljammer's insane monsters. Giant Space Hamsters, Autognomes, Plasmoids, Giff, Astereaters, Dohwar, Space Swine, etc. I love all of those, and more. They are absolutely a part of the draw of Spelljammer, for me, at least. Those are already weirder creatures than most other settings have.</p><p></p><p>But for the stuff like the <a href="https://spelljammer.fandom.com/wiki/Fal" target="_blank">Fal</a>, <a href="https://spelljammer.fandom.com/wiki/Gonn" target="_blank">Gonn</a>, <a href="https://spelljammer.fandom.com/wiki/Focoid" target="_blank">Focoids</a>, <a href="https://spelljammer.fandom.com/wiki/Insectare" target="_blank">Insectare</a>, <a href="https://spelljammer.fandom.com/wiki/Fractine" target="_blank">Fractines</a>, <a href="https://spelljammer.fandom.com/wiki/Isopterite" target="_blank">Isopterites</a>, <a href="https://spelljammer.fandom.com/wiki/Lhee" target="_blank">Lhee</a>, <a href="https://spelljammer.fandom.com/wiki/Lutum" target="_blank">Lutums</a>, <a href="https://spelljammer.fandom.com/wiki/Misi" target="_blank">Misi</a>, and <a href="https://spelljammer.fandom.com/wiki/Nay-churr" target="_blank">Nay-Chur</a>? Spelljammer has enough bizarre and awesome creatures without them. Creatures that exist in more than three directional dimensions, Mimics IN SPACE, giant contact lenses that melt spelljamming ships and eat their occupants, sexy-female-looking-thing-that-secretly-wants-to-eat-you #17, and just winged dogs? Nah, that stuff I can do without.</p><p></p><p>I'll gladly have my flightless birdfolk that ride flying pigs, sentient oozes that wield weapons and shields, hippo-headed British gunslingers, psionic eelspiders that enslave humanoids and eat their elders once they get fat and old enough, and mechanical gnomes that ride on steampunk spaceships powered by Giant Space Hamsters that run on giant hamster wheels. Spelljammer is already plenty bizarre with all of those, and I love it because of that. But there is such a thing as going overboard on the weird and I think that a lot of those monsters that I listed qualify. Spelljammer doesn't need derpy phallic space worms, giant origami space mirrors, and rainbow-gnome-stars to get across the theme that it's weird. The Giff, Neogi, Dohwar, and Autognomes accomplish the goal of being the most bizarre D&D setting already. Doing a ton more is just excessive.</p><p></p><p>If it's around the weirdness level of Doctor Who, that's exactly what I'm looking for in a Space D&D setting. And, only counting the stuff that I listed that I liked about the setting, it's already weirder than Doctor Who.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8574812, member: 7023887"] You misunderstand me. I absolutely love a ton of Spelljammer's insane monsters. Giant Space Hamsters, Autognomes, Plasmoids, Giff, Astereaters, Dohwar, Space Swine, etc. I love all of those, and more. They are absolutely a part of the draw of Spelljammer, for me, at least. Those are already weirder creatures than most other settings have. But for the stuff like the [URL='https://spelljammer.fandom.com/wiki/Fal']Fal[/URL], [URL='https://spelljammer.fandom.com/wiki/Gonn']Gonn[/URL], [URL='https://spelljammer.fandom.com/wiki/Focoid']Focoids[/URL], [URL='https://spelljammer.fandom.com/wiki/Insectare']Insectare[/URL], [URL='https://spelljammer.fandom.com/wiki/Fractine']Fractines[/URL], [URL='https://spelljammer.fandom.com/wiki/Isopterite']Isopterites[/URL], [URL='https://spelljammer.fandom.com/wiki/Lhee']Lhee[/URL], [URL='https://spelljammer.fandom.com/wiki/Lutum']Lutums[/URL], [URL='https://spelljammer.fandom.com/wiki/Misi']Misi[/URL], and [URL='https://spelljammer.fandom.com/wiki/Nay-churr']Nay-Chur[/URL]? Spelljammer has enough bizarre and awesome creatures without them. Creatures that exist in more than three directional dimensions, Mimics IN SPACE, giant contact lenses that melt spelljamming ships and eat their occupants, sexy-female-looking-thing-that-secretly-wants-to-eat-you #17, and just winged dogs? Nah, that stuff I can do without. I'll gladly have my flightless birdfolk that ride flying pigs, sentient oozes that wield weapons and shields, hippo-headed British gunslingers, psionic eelspiders that enslave humanoids and eat their elders once they get fat and old enough, and mechanical gnomes that ride on steampunk spaceships powered by Giant Space Hamsters that run on giant hamster wheels. Spelljammer is already plenty bizarre with all of those, and I love it because of that. But there is such a thing as going overboard on the weird and I think that a lot of those monsters that I listed qualify. Spelljammer doesn't need derpy phallic space worms, giant origami space mirrors, and rainbow-gnome-stars to get across the theme that it's weird. The Giff, Neogi, Dohwar, and Autognomes accomplish the goal of being the most bizarre D&D setting already. Doing a ton more is just excessive. If it's around the weirdness level of Doctor Who, that's exactly what I'm looking for in a Space D&D setting. And, only counting the stuff that I listed that I liked about the setting, it's already weirder than Doctor Who. [/QUOTE]
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