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Spelljammer in D&D 5e Speculation: How Will the Setting Be Changed?
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<blockquote data-quote="Parmandur" data-source="post: 8576044" data-attributes="member: 6780330"><p>I do think that is the defining difference, yes. But other than the very very broad concept of "this can connect to standard D&D worlds", there is no overlap: there are no PC options, locations, or monsters in common. Spelljamming through Wildspace cover literally different territory than walking through a portal to a magical pocket dimension that also connects to Heaven and Hell.</p><p></p><p>If the Settings aren't for their own sake as sufficient end, they are pointless as means, and the DMG is sufficient for providing connecting material. Planescape needs to stand on it's own as a Sigil campaign base, and Spelljammer needs to be able to stand On it's own as a Wildspqce campaign base, or there is no point to the exercise.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 8576044, member: 6780330"] I do think that is the defining difference, yes. But other than the very very broad concept of "this can connect to standard D&D worlds", there is no overlap: there are no PC options, locations, or monsters in common. Spelljamming through Wildspace cover literally different territory than walking through a portal to a magical pocket dimension that also connects to Heaven and Hell. If the Settings aren't for their own sake as sufficient end, they are pointless as means, and the DMG is sufficient for providing connecting material. Planescape needs to stand on it's own as a Sigil campaign base, and Spelljammer needs to be able to stand On it's own as a Wildspqce campaign base, or there is no point to the exercise. [/QUOTE]
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Spelljammer in D&D 5e Speculation: How Will the Setting Be Changed?
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