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Spelljammer in D&D 5e Speculation: How Will the Setting Be Changed?
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<blockquote data-quote="TwoSix" data-source="post: 8576056" data-attributes="member: 205"><p>I just don't think I agree that they <em>have to</em> be separate entities. I mean, if Sigil becomes a torus-shaped starport in the center of the Astral Sea, with ships sailing through color pools to various locations on the Prime and outer planes, with neogi and beholders joining the Doomguard, that's certainly an exercise with a point. I'm not saying it's the <em>correct</em> approach, but it is a feasible one. </p><p></p><p>Even absent a complete merge, I think the idea of using the Astral as the method of travelling between spots both intra-plane (as in Spelljammer) and inter-plane (as in Planescape) works well within the 5e cosmology as currently defined, and would suggest at least a loose connection between the two settings.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8576056, member: 205"] I just don't think I agree that they [i]have to[/i] be separate entities. I mean, if Sigil becomes a torus-shaped starport in the center of the Astral Sea, with ships sailing through color pools to various locations on the Prime and outer planes, with neogi and beholders joining the Doomguard, that's certainly an exercise with a point. I'm not saying it's the [i]correct[/i] approach, but it is a feasible one. Even absent a complete merge, I think the idea of using the Astral as the method of travelling between spots both intra-plane (as in Spelljammer) and inter-plane (as in Planescape) works well within the 5e cosmology as currently defined, and would suggest at least a loose connection between the two settings. [/QUOTE]
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Spelljammer in D&D 5e Speculation: How Will the Setting Be Changed?
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